▶
The cloud is coming v0.27.0
Your servers are overloaded by the digital store? Do you smell any smoke?! You'd better come and rent our Cloud Servers, it's almost free and it works really great! Your server load is experiencing peak loads?! No problem, there is no limit to the amount of servers you can rent.
The human resources and personnel management panels have been merged. It is more practical, more intuitive, more stable and many bugs have been fixed.
Projects under development now have more useful information. This will allow you to better manage your projects, but also to know which specialist is working on which project. Awesome!
For your visual comfort, many details have been improved. A loading bar has appeared when you load your games. Some window elements now have a zoom animation. There are other purely aesthetic changes that I let you discover and which I hope you will like.
Join the community, and come help us improving translations for City Game Studio
[ 2019-11-14 15:22:23 CET ] [ Original post ]
The cloud is raining servers!
Your servers are overloaded by the digital store? Do you smell any smoke?! You'd better come and rent our Cloud Servers, it's almost free and it works really great! Your server load is experiencing peak loads?! No problem, there is no limit to the amount of servers you can rent.
Staff management
The human resources and personnel management panels have been merged. It is more practical, more intuitive, more stable and many bugs have been fixed.
Better tooltips (again, its never gonna end)
Projects under development now have more useful information. This will allow you to better manage your projects, but also to know which specialist is working on which project. Awesome!
Smooooooth
For your visual comfort, many details have been improved. A loading bar has appeared when you load your games. Some window elements now have a zoom animation. There are other purely aesthetic changes that I let you discover and which I hope you will like.
Translations
Join the community, and come help us improving translations for City Game Studio
- Add korean language support thanks to hyuna1127, kangholim, belocked and new-w
Cloud servers
- Adding cloud servers (rented servers)
- Adding rented servers thresholds (start renting new server if the servers usage is too high)
- Adjust rented servers price according to the difficulty
Bugfix
- Online games were not showing the right number of players
- Canceling an online game corrupt the server usage
- The digital store panel can now open the server panel
- The notification bar won't show any spam message anymore
- Can assign more than 4 games to a convention
- Cannot attach a specialist to the same studio twice
- Cannot assign a specialist to a trade project (accountant or producer)
- Closing a studio with specialists in it leads to a deadlock (worst case scenario: cannot assign a specialist to any project)
- Adjust game ports according to the platform generation
Misc
- Improve indev panel games rendering
- Improve indev panel games tooltips
- Balance servers' prices (~10% cheaper)
- Add auto-attending conventions
- Automatically select the latest games for the running conventions
- Improve the tooltip of the studio panel (game genre/studio)
- Add a digital store achievement
- Add a server achievement
- Add a Game of the year achievement
- On normal difficulty, employees won't leave anymore
- Lower the cash register sound (played everymonth)
- Use the money-spent sound accordingly to its name
- Add animations to the shop
- Add animations to the platforms
- Add animations to the game themes
- Rework the loading screen (it has a progress bar)
- Improve bottom menu switch button between studio/company. It now updates the other attached buttons colors
- Added dynamic tooltip to the bottom menu (studio/company)
- Add lighting to the studio/map background
- Improve game theme selection (sorting is more visible)
- Add Sound FX to the build mod panel
- Replace the PNG files by TEX files. Better rendering (more efficient too)
- Add a lazy loader for the staff list
- Merge the staff panel with the HR panel
- Add a threshold of 10G fans (fanbase evolution is now a bit different)
- Add template for gauges based on game genres
- Improve in dev game panel tooltips (now includes specialists and a summary)
- Beat-em-up game genre moved under Versus Fighting genre
[ 2019-11-14 15:22:23 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 1851 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB