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Custom game engines v0.28.0
Customize your games, create a pixel art game and release it on VBox! Players are going to calibrate their joystick for the next Fighting game you are going to create! You've created your first game engine but there is a... a ... a new technology already available... No problem, just update it, there is no need to create a new one. Unless it is an old game engine, in that case, you'd rather create a new game engine than update the old one (legacy code shhhh).
Each platform has its own specifications. There is no way to port a VBox game to a Handboy console. The handboy cannot handle the load of a VBox game! So to help you port your games, I reworked the game port creation panel.
Something different?! City Game Studio has had an haircut (welcome to non-hairy City Game Studio).
Join the community, and come help us improving translations for City Game Studio
[ 2019-12-20 01:31:14 CET ] [ Original post ]
Hello everyone I'm glad to announce the v0.28.0 of city Game Studio. It includes Game engines, a new UI and yes, this is City Game Studio!
Create and upgrade game engines!!
Customize your games, create a pixel art game and release it on VBox! Players are going to calibrate their joystick for the next Fighting game you are going to create! You've created your first game engine but there is a... a ... a new technology already available... No problem, just update it, there is no need to create a new one. Unless it is an old game engine, in that case, you'd rather create a new game engine than update the old one (legacy code shhhh).
Make gameports great again
Each platform has its own specifications. There is no way to port a VBox game to a Handboy console. The handboy cannot handle the load of a VBox game! So to help you port your games, I reworked the game port creation panel.
A snowy City?
Something different?! City Game Studio has had an haircut (welcome to non-hairy City Game Studio).
Localization
Join the community, and come help us improving translations for City Game Studio
- Improving ru language thanks to Riken (merci)
Game engine
- Create a game engine
- Update a game engine
- Rework the game port mechanism
- Rework the game score mechanism
User interface
- Improve the digital store panel (it explains how to enable/disable it)
- Rework the studio selection panel of the digital store
- Reworked the studio selection panel
- Add several tooltips
- Adjust the panels sizes overal
- Reworked the unlocked button animation
- Platform selection panel reworked
- History panel reworked
- Rework the Game creation panels
- Lower the fonts' sizes
Misc
- Add seasons (autumn/winter)
- Animate the zoom transitions
Bugfixes
- Add a dummy audio driver if there is no compatible audio driver (act as a fallaback, prevent the game to crash)
- Vertical scrollbar margin are invalid
- No music on the main menu
- High audio latency
[ 2019-12-20 01:31:14 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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