▶
Competitors games engines
You can now make money thanks to your game engines or make them FOSS! (I'll let you find out what impact it has, you'll see how cool it is). And now you can also rent your competitors' game engines! This is the little extra that should make you happy!
The UI has been slightly revised. Indeed with version v0.28.0, the game creation panels had been redone. To make everything consistent with the latest graphic overhaul, the rest of the game has also been revised.
The v0.28.1 also brings a lot of optimization. Savegames are 50% lighter and loading them is ~25% faster. To this must be added the studios optimization. Large studios tended to be CPU intensive, so after a lot of work, even the largest studios should no longer blow your fans.
[ 2020-01-12 14:23:21 CET ] [ Original post ]
Happy New Year everyone! The 0.28.1 version is, despite its name, a major version.
Rent game engines
You can now make money thanks to your game engines or make them FOSS! (I'll let you find out what impact it has, you'll see how cool it is). And now you can also rent your competitors' game engines! This is the little extra that should make you happy!
Better UI (another one)
The UI has been slightly revised. Indeed with version v0.28.0, the game creation panels had been redone. To make everything consistent with the latest graphic overhaul, the rest of the game has also been revised.
Studios optimization
The v0.28.1 also brings a lot of optimization. Savegames are 50% lighter and loading them is ~25% faster. To this must be added the studios optimization. Large studios tended to be CPU intensive, so after a lot of work, even the largest studios should no longer blow your fans.
Changelog
Game engine
- Manage the game engine calendar for staff
- Open source game engine gives you money or new free features
- Can rent a competitor's engine
- Competitors can use your engines if they are valuable / commendable
- Competitors make their own engines
- Add the engine name to the best game sales tooltips
- Rework the engine selection panel
- Buying a competitor gives you their engine
Miscellaneous
- Sort items in the shop by type
- Add sound effects to multiple buttons (missing)
- Attach / remove specialists from released games
- Add Unique to the kinds of games that unlock success
- Add the unit sold to the history panel (this is a tooltip)
- Add animations to the price slider
- Reduce the font size of the studio panel
- Optimize backups (should save up to 80% of the disk)
- Optimize studio rendering (use less CPU than before)
- Add a button to fix everything (coffee makers)
- Optimize the studios (should be able to increase the size of the studios)
- Add the release date to the released games
- Add FX sounds to the marketing panel
- Increased server capacities: + 50%
Bugfixes
- The buttons on the server do not display correctly once they appear. Need to reload the game to get it right
- Can buy a competitor even if it is not unlocked
- Selling a studio with furniture doesn't give you the right amount of money
- A competitor has an incorrect engine royalty value (it is zero)
- Certain competing engines may have a zero charge
- Cannot buy servers automatically
- Unable to attend conventions manually
- Unable to upgrade servers
- Can wear a game on the same paltforms several times
- Unable to upgrade a server
[ 2020-01-12 14:23:21 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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