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Sales, online games, updates and DLC
Let's say you want to make a AAA game. Now, you need at least 100 employees with one producer. How can you fit 101 employees in a single studio? You can't! BUT, you can have several studios working on a single project. That's right, you can have 10 studios to work on a game, or on a game port, or on a contract, or on a digital store's feature...
So, you've published a AAA game. You are swimming in a pool of money, but you want more! Let's publish an update. Updating a game will boost sales and fans (more money indeed). Do you want moar money?
Seriously, publishing a free update is already great, but I get you. You want more, so let's talk about Paid updates. A paid update is a DLC. Publishing a DLC makes more money than an update, but your fanbase won't be any bigger. So the choice is yours.
DISCOUNT! Discount your game of up to 95%. Nothing like discount to gather a maximum of fan around your projects!
The game creation panel has changed. The workload currently provides better feedback, and it is more intuitive to make a game. Advanced games have been reworked too. You can select the starting money and you can randomize the game creation sliders. If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. As you can see, there is an update per month on average. I want to keep it that way because it is easier to me to balance and test the game between 2 updates. I hope you will ike this update, and join us on discord to talk about it! Cheers Binogure
[ 2020-02-21 15:30:09 CET ] [ Original post ]
Hello world! City Game Studio is one year old. It's been released a year ago, and since then I kept working on it to deliver the best development tycoon game ever. And today, oh today, we are going to talk about the v0.29.0.
Joint studio project
Let's say you want to make a AAA game. Now, you need at least 100 employees with one producer. How can you fit 101 employees in a single studio? You can't! BUT, you can have several studios working on a single project. That's right, you can have 10 studios to work on a game, or on a game port, or on a contract, or on a digital store's feature...
Game update (DLC?)
So, you've published a AAA game. You are swimming in a pool of money, but you want more! Let's publish an update. Updating a game will boost sales and fans (more money indeed). Do you want moar money?
Seriously, publishing a free update is already great, but I get you. You want more, so let's talk about Paid updates. A paid update is a DLC. Publishing a DLC makes more money than an update, but your fanbase won't be any bigger. So the choice is yours.
How to boost sales of a game?
DISCOUNT! Discount your game of up to 95%. Nothing like discount to gather a maximum of fan around your projects!
Other improvements
The game creation panel has changed. The workload currently provides better feedback, and it is more intuitive to make a game. Advanced games have been reworked too. You can select the starting money and you can randomize the game creation sliders. If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. As you can see, there is an update per month on average. I want to keep it that way because it is easier to me to balance and test the game between 2 updates. I hope you will ike this update, and join us on discord to talk about it! Cheers Binogure
Changelog
Features
- Added game updates. Publishing an update improve the sales of a game, but not its score
- Added DLC updates. Publishing a DLC make more money regarding the amount of the original games has been sold.
- Added DLC/Update schedules to the HR management schedule
- Advanced start: You can enter the exact amount of money you want to start with
- Make a discount for published games
- Randomize games' sliders (optional)
- Improve online games. Can set a price and a subscription price
QOL
- Store will now show everysingle items, even the locked one, so you will be able to known when the servers are becoming available
- Improving the history panel by adding more tooltips
- Added a dynamic tooltip to the in dev panel hype container
- Added a game engine name generator
- GOTY panel: easier to select a game
- Auto-organize conventions
- Improve the release-game panel tooltip (price + discount is now shown and updated in real time)
- Sort platforms by release date
- Add Select All button to the studio panel
- Add tooltips to the platform release panel
- Add CPU/GPU to the game engine panels (tooltip)
- Improved workload during game creation
- No default theme for game creation
i18n
- Improved zh translations (Thanks to Mochongli)
- Improved ru translations (Thanks to Riken and IraqLobster34)
- Improved fr translations (Thanks to kiriflo)
Misc
- Spying on a competitor has a new steam achievement
- Spying on a competitor has a better congratulation panel
- Cracking a game has a new steam achievement
- Cracking a game has a better congratulation panel
- Optimizing staff management
- Rework the studio panel
- Add animation to the studio capacities
Bugfix
- Gameport sales don't take the marketing campaign into account
- Set the default currency to 1 000 M$ for advanced start
- released-game panel was not properly refreshing the game ports
- Fix random crash
- Cannot release a GOTY
- Can port a game on an non-released console
- Improve game engine and game publishing panels rendering
[ 2020-02-21 15:30:09 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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