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Lootboxes, microtransactions and advertising
Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.
In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back. As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it! Cheers Binogure
[ 2020-03-20 15:19:40 CET ] [ Original post ]
Good morning, everyone, Version 0.30.0 has been deployed yesterday but I wanted to describe the biggest changes with you. This version introduces new ways to monetize your games. You can sell your games in a conventional way, i.e. with a purchase price or a monthly subscription, and now you can make free to play games and get paid through advertising or microtransactions. The revenues are lower, but your fanbase will grow faster.
Lootboxes, microtransactions and advertising
Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.
More charts
In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back. As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it! Cheers Binogure
Changelog
Feature
- Game engine: Can implement a Microtransaction module
- Game engine: Can implement an Ad module
- Added: Microtransations
- Added: Ads
- Financial panel: add unit sold data
- Financial panel: add ads revenue
- Financial panel: add iap revenue
- Financial panel: add ads + iap revenue
- Add ability to rename the digital store
QOL
- Improved game genre selection
- Advanced game: Currency is no more set to 100G$, it is set accordingly to the difficulty
- It is easier to select a game while running a convention
- Balancing game revenue for a AAA game
- Balancing how fast an employee get bored about a game genre
- Can confine the mouse cursor
- Changing the options won't move the window of the game anymore
Misc
- Fix for micro-stuttering
Bugfix
- Labels on the digital store charts are covering each others
- Can move stuff while scrolling even if it is not allowed
- Fix font oversampling rendering for Windows
- Random crash (Windows only)
- Advanced games Unlock gauges accordingly
- GOTY: Use the new default platforms (instead of the original one)
[ 2020-03-20 15:19:40 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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