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1983 crash, negotiations with console manufacturers

Hello world! 4 months have passed since the last update, and I apologize for the delay. Usually I publish one major update per month or every two months on average. However these last months have not been like the others, for those who follow me on Twitter or who are on the Discord server, as you already know, I've moved to another country. that is why the development of City Game Studio slowed down. The good news is that I was able to resume the development. Well it's end-of July already, and as promised here is the 0.31.0 update. So today on the menu we have...

Negotiating with the manufacturers



Previously unlocking a game console was straightforward. Simply click on the console and it was all done. From now on, you'll have to negotiate with the manufacturer. The more you work with a manufacturer, the easier the negotiations will be. Of course, the opposite is also true.

The crash of 1983



The first few years in City Game Studio are incredibly easy. To reflect reality, I introduced the video game crisis of 1983. It impacts the first two generations of consoles, which means that from 1983 on, to make profit you'd have to negotiate with a manufacturer. The 1983 crash has no exact date, it can start in January as well as in December. This suggestion made by Zarys helps to extend the life of the game.

Developing games on upcoming consoles



Many of you have requested this feature, and now you can develop games for consoles that are not yet available. This involves negotiating with console manufacturers, and it makes City Game Studio much more lively.

Choose the release date



This is another request from the community. And from now on you will be able to choose when to publish a game. This comes in handy when you want to synchronize game ports. And it allows you to better manage the marketing campaign. Now you can start porting a non-released game. However, you can develop game port only for ready games. There are still many other changes, and for all of them you can either launch the game or read the full list of changes. I hope you like it, feel free to join our Discord to talk about it with us! Cheers Binogure

Changelog


QOL


  • IAP: You can now have 16 microtransactions items
  • Employee details: Add a button to withdraw an employee
  • Top sales items: Competitors games that are using your game engine are green
  • Server capacity: Doubled the servers capacities
  • Add the platform type to the platform panel

Feature


  • Platform exclusivity (manufacturer negotiation)
  • Video game krach of 1983
  • Add new console: Handboy Advance
  • Balance the Gamestation 2 (boot CPU capacities)
  • Balance the difficulty
  • Port a non-published game
  • Select the release date for a game

Optimizations


  • Creating a new game won't take more than 1 second when having more than 1k employees
  • Server capacity updates have been optimized (can support more then 30 studios)
  • Gameport/Game/GOTY/Contracts/DLC/update have been optimized (can support more than 1k employees)
  • Number of particles limited to 10 per employee (no more performance drop on big studios)
  • Removing useless cast

Bugfix


  • Contracts: polish and development icons are swapped
  • Employee details: Polish/Development icons are the same
  • Array with accent are not sorted correctly
  • Adjust game cost and employee productivity to the game speed (slow/very slow)
  • Game engine: can develop the same feature twice

i18n


  • Improve de translations (thanks to ekim1991)
  • Improve es translations (thanks to Redxpert)
  • Improve pt-br translations (thanks to menguele)


[ 2020-07-31 09:26:58 CET ] [ Original post ]

City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 360
🎹🖱️Keyboard + Mouse
Very Positive (1334 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

7.50$ (50%)
38.95$ (13%)
9.74$ (35%)
3.37$ (89%)
7.43$ (17%)
20.74$ (17%)
8.29$ (17%)
1.60$ (92%)
3.79$ (81%)
24.59$ (18%)
3.00$ (80%)
27.88$ (20%)
16.99$ (15%)
5.31$ (82%)
16.98$ (51%)
0.90$ (90%)
16.00$ (60%)
6.00$ (70%)
16.74$ (33%)
10.68$ (69%)
12.59$ (16%)
16.52$ (17%)
2.00$ (90%)
6.97$ (83%)
8.39$ (16%)
1.67$ (16%)
20.74$ (17%)
13.19$ (12%)
12.44$ (17%)
9.19$ (8%)
GAMERSGATE

[ 2625 ]

9.71$ (46%)
2.55$ (83%)
28.89$ (28%)
9.74$ (35%)
5.4$ (73%)
1.92$ (81%)
4.5$ (77%)
3.0$ (80%)
9.9$ (67%)
1.5$ (70%)
4.05$ (73%)
0.9$ (91%)
1.0$ (80%)
12.5$ (75%)
1.88$ (81%)
1.0$ (80%)
7.5$ (70%)
1.0$ (80%)
7.5$ (75%)
1.5$ (85%)
1.2$ (85%)
2.55$ (87%)
0.69$ (86%)
10.87$ (57%)
1.88$ (62%)
0.87$ (56%)
2.7$ (82%)
1.69$ (79%)
5.2$ (71%)
0.88$ (82%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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