City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Early access 0.31.1Hello,
Thank you for the support you give me, it is frankly encouraging.
I'm going to continue working on City Game Studio, and improve the negotiation interface in the coming days to make it a little more attractive.
Meanwhile, this is a minor version, there are no big changes to present, if you want to know what's new, you can either launch the game or check out changelog. I hope you like it, feel free to join our discord server to talk about it with us!
Have a nice day and a good game
Binogure
Changelog
Bugfixes
- Can place several studios items at once (without collision issue)
- Postmortems were not done automatically
- Canceling a gameport leads to cancel the game itself
- Negotiations are not working in korean and turkish
- Conventions: Doesn't list the non-released games
- MacOS: Crashes when creating a new game
- Negotiation: Crashes when we negotiate with Konosuke Wasa
- Cannot release a ready-game if the paltform has been discontinued
Balancing
- Negotiation: 8 years of exclusivity
- Exclusivity won't cancel any games in development
i18n
- Improve ru translations (Thanks to Riken)
]
- Improve de translations (Thanks to MichiShyGuy)
[ 2020-08-01 14:50:48 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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FANATICAL BUNDLES

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