City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Early access - v0.31.2Hello folks,
I've been working on the v0.31.2 for few days now, and it is time to release it.
So what's new in this minor version?

You can now offer money to unlock a platform! And a lot of money, so watch out before offering 10m to unlock a platform!
You can also delete old game engines and there few QOL improvements.
Im gonna keep working on the v0.31.3, so manufacturers will offer you exclusivity for your best games.
Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.
Cheers
Binogure
Changelog
Features
- Add filters to the release panel
QOL
- Delete old game engine
- Notifications won't disappear while game is paused
- Add more the projection units sold during the platform negotiation
- Format licence costs while negotiating
- Format contracts/trade publishing game according to platform exclusivity
- DLC: Add unit sold to the right panel
Feature
- Add more option for platform negotiations
- Add Rokia manufacturer
Misc
- Optimized all the data models
- PC/OS platforms can be unlocked with money only
- Add/remove loyalty when publishing a game
Bugfix
- MacOS: Fix crash with negotiation/spying competitors
- Platforms were released one month ahead
[
Translations
Join the community, and come help us improving translations for City Game Studio]
- Improve de translations (Thanks to MichiShyGuy)
[ 2020-08-06 15:32:54 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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