Hello folks,
Here comes the v0.31.3, and I think you are going to like it.
New particles

Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance.
Instead of having one particle per point produced, a aprticle can contains more than one point!
Cloudy city

I wanted to add clouds to the city, but no worries, you can disabled them from the options.
You can also disable autosaving from the options
Cusotm pay raise

You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines.
I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay.
Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.
Cheers
Binogure
Changelog
QOL
- Grantendo Swap: Adjusted the unit sold
- Delete a game engine button is now red
- Game Engine: Notify when a concurrent uses your engine
- Game Engine: Rework the concurrent algorithm
- Autosave is now optional
- Game creation: Turn the producer button to red when a producer is needed
- Optimize Studio model (better performances overall)
Bugfix
- Cannot release a gameport if the paltform is discontinued
- Platform negotiation always select 96 months
- Marketing: Marketing campaign durations are doubled
Feature
- Employee: Set the pay raise
- Add clouds to the world map
- Refactor particles
Translations
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[ 2020-08-15 08:38:57 CET ] [ Original post ]