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Early access - v0.31.3
Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance. Instead of having one particle per point produced, a aprticle can contains more than one point!
I wanted to add clouds to the city, but no worries, you can disabled them from the options. You can also disable autosaving from the options
You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines. I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay. Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. Cheers Binogure
Join the community, and come help us improving translations for City Game Studio]
[ 2020-08-15 08:38:57 CET ] [ Original post ]
Hello folks, Here comes the v0.31.3, and I think you are going to like it.
New particles
Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance. Instead of having one particle per point produced, a aprticle can contains more than one point!
Cloudy city
I wanted to add clouds to the city, but no worries, you can disabled them from the options. You can also disable autosaving from the options
Cusotm pay raise
You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines. I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay. Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing. Cheers Binogure
Changelog
QOL
- Grantendo Swap: Adjusted the unit sold
- Delete a game engine button is now red
- Game Engine: Notify when a concurrent uses your engine
- Game Engine: Rework the concurrent algorithm
- Autosave is now optional
- Game creation: Turn the producer button to red when a producer is needed
- Optimize Studio model (better performances overall)
Bugfix
- Cannot release a gameport if the paltform is discontinued
- Platform negotiation always select 96 months
- Marketing: Marketing campaign durations are doubled
Feature
- Employee: Set the pay raise
- Add clouds to the world map
- Refactor particles
Translations
Join the community, and come help us improving translations for City Game Studio]
[ 2020-08-15 08:38:57 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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