City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Early access - v0.31.5Hello folks!
I've been busy working on the next update, which is the workshop support. Meanwhile you reported few bugs. Oh yes you are great, and Im lucky to have such a loving community!
As a reward, here is a version that fix all the bugs (don't break a man's dream).
The support, is coming along nicely, bug it requires more work. I need time to design it properly then to implement and to test it. I'm gonna post updates on twitter and discord as usual.
Cheers
Binogure
Changelog
Balancing
- Set a threhsold of 300 000 000$ for exclusive offers
- Balance salary raise
Bugfix
- Game engines are not listed in the financial report if they don't make money
- Employees stop working when replacing desks
- Fix issue with charts (not updating correctly)
- Normal difficulty: Salary raise is 198%
- When making a sequel, doesn't take the right game engine
Translations
Join the community, and come help us improving translations for City Game Studio.
- Improved ru translations (thanks to Riken)
[ 2020-08-27 19:27:55 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
17.75$ (11%)
20.72$ (17%)
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4.24$ (79%)
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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