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Mod support
You have read correctly, you can create mods for City Game Studio. There are already a lot of them and you can already use them! That's really great. For those of you who want to create your own mod, I've set up a tool that should make it easy for you. I call it the ModMaker, it allows you to create mods by filling out a form. For those who are more code-oriented, you can also create mods based on the documentation. Mod support allows you to add and rename consoles, console manufacturers, indie companies and competitors. It also allows you to add new translations, new difficulties, new game speeds, new maps or new themes.
It's 2020, this wonderful year brings us a lot of new consoles. You will see appearing the Gamestation 5 of Deny as well as the VBox Series V of Minisoft. The most recent consoles have been adjusted with more recent data (which allows us to have a more balanced market share).
That's not all, I've also added JPG format support for logos, and also a better interface to navigate through the files. The game porting panel now gives you information on platform compatibility, which will help you know if porting will be profitable or not. Other improvements include being able to select all the features of a game engine at the time of its creation or being able to reduce all the details of the games on sale with a single click.
I haven't detailed all the features, improvements, optimizations and fixes here, but you can find them in the detail of changes (a little below). Be aware that there are many of them and that City Game Studio should better support big games (with more than 1000 employees). Regarding Mods support, a version v0.32.1 is in preparation, and it will contain interesting features. In short, I don't say more, I wish you an excellent game, enjoy this update, and see you soon for the next one! xoxo Binogure
[ 2020-11-11 17:00:15 CET ] [ Original post ]
Hello everyone! I'm glad to see you for this new update, which I hope you'll like as much as I do! There is a lot of content, and good content, let's have a look at it together!
Mods support
You have read correctly, you can create mods for City Game Studio. There are already a lot of them and you can already use them! That's really great. For those of you who want to create your own mod, I've set up a tool that should make it easy for you. I call it the ModMaker, it allows you to create mods by filling out a form. For those who are more code-oriented, you can also create mods based on the documentation. Mod support allows you to add and rename consoles, console manufacturers, indie companies and competitors. It also allows you to add new translations, new difficulties, new game speeds, new maps or new themes.
New consoles
It's 2020, this wonderful year brings us a lot of new consoles. You will see appearing the Gamestation 5 of Deny as well as the VBox Series V of Minisoft. The most recent consoles have been adjusted with more recent data (which allows us to have a more balanced market share).
Other improvements
That's not all, I've also added JPG format support for logos, and also a better interface to navigate through the files. The game porting panel now gives you information on platform compatibility, which will help you know if porting will be profitable or not. Other improvements include being able to select all the features of a game engine at the time of its creation or being able to reduce all the details of the games on sale with a single click.
The final word
I haven't detailed all the features, improvements, optimizations and fixes here, but you can find them in the detail of changes (a little below). Be aware that there are many of them and that City Game Studio should better support big games (with more than 1000 employees). Regarding Mods support, a version v0.32.1 is in preparation, and it will contain interesting features. In short, I don't say more, I wish you an excellent game, enjoy this update, and see you soon for the next one! xoxo Binogure
Changelog
Feature
- Add Mods uploader
- Mod: Add/rename platforms
- Mod: Add/rename concurrents
- Mod: Add/rename manufacturers
- Mod: Add theme
- Mod: Add translations
- Mod: Add/rename indie companies
- Mod: Add custom difficulty
- Mod: Add custom game speed
- Mod: Add custom map size
- Mod tool maker
- Mod dependencies
- Platforms: Added Gamestation 5 and VBox series V
UI
- Improve UI for file dialog
- Add JPG/JPEG format for company logos
- Add a hand pointer for the dialogs and clickable texts
- Add speed to the game speed list
- Game engine: Add a select all button and better tooltips
- Reduce all the chart of the release panel with a single button
- Platform compatibility feedback
Bugfixes
- Design icon was dispayed instead of the development icon
- Selling an item was not giving you back the money
- Some notifications were not sorted correctly
- OSX: Crash when negotiating with competitors
- Several minor fixes
Optimizations
- Improved stdout handling (Windows only)
- Graphic settings: Add auto adjustement option
- Optimizations for very large companies
Balancing
- Coffee machines and vending machines have monthly costs (750$ month)
[ 2020-11-11 17:00:15 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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