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City Game Studio: Convention rework
No more annoying pop-ups that interrupt each September! Now conventions are bundled, which makes the result not bad at all. Allocating a game to a convention impacts on its rendering, I think it's so cool that I'm thinking of adding illustrations to other panels for upcoming updates.
As you will notice, the game is more challenging. I created a tool that helps me to monitor the different game modes and to forecast the income generated based on the game type, the rating, fans... Thanks to this tool and also to the gamers of the unstable branch I could balance the game. The Easy mode remains almost as it is. On the other hand the other levels of difficulty greatly evolved.
City Game Studio is more challenging. But interviews are there to help you get through it better. I want to make it clear that any resemblance with real characters is completely fortuitous.
Many things have changed in the game, and it will continue to do so. In the next version, v0.34.0, you will be able to make your own game console. Meanwhile, I invite you to take a look at all the mods available on the Workshop. Many thanks to all of you for your great mods. Thanks for your great mods, Binogure
[ 2020-12-06 17:00:10 CET ] [ Original post ]
Hello, You were expecting v0.32.4 and not v0.33.0. Well I am sorry if I disappointed you but this update is way to big so I had to call it v0.33.0!
Convention rework
No more annoying pop-ups that interrupt each September! Now conventions are bundled, which makes the result not bad at all. Allocating a game to a convention impacts on its rendering, I think it's so cool that I'm thinking of adding illustrations to other panels for upcoming updates.
Game balancing
As you will notice, the game is more challenging. I created a tool that helps me to monitor the different game modes and to forecast the income generated based on the game type, the rating, fans... Thanks to this tool and also to the gamers of the unstable branch I could balance the game. The Easy mode remains almost as it is. On the other hand the other levels of difficulty greatly evolved.
Game interviews
City Game Studio is more challenging. But interviews are there to help you get through it better. I want to make it clear that any resemblance with real characters is completely fortuitous.
Closing words
Many things have changed in the game, and it will continue to do so. In the next version, v0.34.0, you will be able to make your own game console. Meanwhile, I invite you to take a look at all the mods available on the Workshop. Many thanks to all of you for your great mods. Thanks for your great mods, Binogure
Changelog
Feature
- Add interviews about your games
Balancing
- Game is more challenging overall
- No limit for AAA games
- Balancing game sales according to the score and the game size
- Adjust contract difficulties
- Indie games stays less longer than AAA on the shelves
- Competitor: Won't buy out all the available studios, will spare 1 to 4 studios accordingly to the difficulty
- Rework GOTY, publishing offers and gameports note computation (less random, more profitable)
- Balance game engine creation
- Contracts: shows only manageable contracts
- Balance game engine profits
UI
- Add a button to edit conventions from the right panel
- Bottom menu: Add keyboard shortcut to the tooltips
- Bottom menu: Add animation when a button is updated
- Staff panel: Add the number of employees
- Game creation: Add fanbase requirement for every game size
- History panel: Improve the tooltip about capacities produced
- Game creation: Release panel has been re-organized (better animations and sound effects)
- Staff panel: Add a "Hire & Assign" button
- Staff panel: Add studio capacities of the selected studio
- Platform panel: Re-organize the panel while porting a game
- Rework the gaming conventions
- Contract: Reward panel reworked
- Contract: Offers panel reworked
Misc
- Optimization, the game should load faster and should run smoother overall
- Linux: Improve launcher (better logs)
Bugfix
- Digital store/Platform unit sold ratio was wrongly computed
- Cannot update/discount a trade-published game
- Repair all the items button was not refreshed properly
- Game engine: Fix issue with development costs
- Mod support: Game might crash if loading too many mods
Mod
- Can manage multiple Steam branches (default, unstable and oldstable)
- Validation: Translations keys cannot get more than 64 characters
[ 2020-12-06 17:00:10 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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