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City Game Studio: v0.34.1
First of, I want to thank you all, because you sent me a lot of suggestions about how to improve the console manufacturing and also how to improve the game overall.
The next update will be the v1.0.0, and I plan to implement the mod support for console manufacturing. You will be able to design your own console cases and import them thanks to mods. I think this is really important because you will be able to make your dream console. Currently, it misses an end of life panel for custom platforms. I think it would be better to have a panel that shows some basic information like: unit sold, catalog size, refund rate... Also, I plan to add a notification to announce when a new component is available. Because currently you have to check from time to time to see if there is a new component. Besides that, you will be able to hire an other studio while you are working on your console, so they are going to make games for your console. You will be able to spend 1 million for 2 games, 5 millions for 10 games or 50 millions for 100 games (I'm still balancing that part atm). So you will have a great catalog for your console when you release it. Some of you requested the ability to see all the games that have been published on your console, and it is coming, I'm working on it right now. It is not hard to do, but it takes time to do.
I plan to work on other improvements, I don't want to spoil anyone, so I'm going to keep that part secret until its release. That's all for today, I hope you will enjoy that tiny update Regards Binogure
[ 2021-02-28 11:56:21 CET ] [ Original post ]
Hey folks, I've been busy reading your feedbacks and working on the very next update. However, I also receive few bug reports, so this update is about fixing them all while improving a bit of the UI (it is a very light update).
Changelog
Bugfixes
- Can open the digital store even if it is not yet available
- Can publish an update for a trade publishing game
- Cannot list all the controllers available for the custom platforms
- Mod: mod without custom icons throw an error
Misc
- Improve hold to click button rendering
What's next?
First of, I want to thank you all, because you sent me a lot of suggestions about how to improve the console manufacturing and also how to improve the game overall.
Console manufacturing
The next update will be the v1.0.0, and I plan to implement the mod support for console manufacturing. You will be able to design your own console cases and import them thanks to mods. I think this is really important because you will be able to make your dream console. Currently, it misses an end of life panel for custom platforms. I think it would be better to have a panel that shows some basic information like: unit sold, catalog size, refund rate... Also, I plan to add a notification to announce when a new component is available. Because currently you have to check from time to time to see if there is a new component. Besides that, you will be able to hire an other studio while you are working on your console, so they are going to make games for your console. You will be able to spend 1 million for 2 games, 5 millions for 10 games or 50 millions for 100 games (I'm still balancing that part atm). So you will have a great catalog for your console when you release it. Some of you requested the ability to see all the games that have been published on your console, and it is coming, I'm working on it right now. It is not hard to do, but it takes time to do.
Other improvements
I plan to work on other improvements, I don't want to spoil anyone, so I'm going to keep that part secret until its release. That's all for today, I hope you will enjoy that tiny update Regards Binogure
[ 2021-02-28 11:56:21 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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