▶
Fresh clean build
Meanwhile, I'm still working on the upcoming version, which is the v1.0. The more I work on it, the more I keep adding new features. Feel free to try it out already on the unstable steam branch. The unstable Steam branch is the bleeding edge version of City Game Studio. If you want to play the very latest version of the game, follow these steps:
Most of the time, the save from your main game will work in the Beta Branch. But a beta branch save won't work on the main branch unless those branches are synced.
While I plan to release the v1.0 in few weeks I think City Game Studio will remain in Early Access for a couple of months. There are a lot of marketing materials to produce, but I'm running out of time and won't be able to produce everything by the end of April. What does it mean exactly? The v1.0 is still planned for end of april, but the v1.1 will be delayed a bit (I'm gonna try to make another bet August 2021). Thank you for reading Regards Binogure
[ 2021-04-06 09:11:44 CET ] [ Original post ]
Hey, Another really small update for the default version of City Game Studio. This time it is a fresh build of City Game Studio without any delta build. It leads to a faster and a more stable verson.
Steam beta branch
Meanwhile, I'm still working on the upcoming version, which is the v1.0. The more I work on it, the more I keep adding new features. Feel free to try it out already on the unstable steam branch. The unstable Steam branch is the bleeding edge version of City Game Studio. If you want to play the very latest version of the game, follow these steps:
- Go to your Steam Library
- Right-click on City Game Studio and select "Properties"
- Go to the tab marked "Betas"
- In the drop-down box, select "unstable"
- Wait for the game to finish updating, you should see the branch name listed after the game name.
Saves
Most of the time, the save from your main game will work in the Beta Branch. But a beta branch save won't work on the main branch unless those branches are synced.
v1.0
While I plan to release the v1.0 in few weeks I think City Game Studio will remain in Early Access for a couple of months. There are a lot of marketing materials to produce, but I'm running out of time and won't be able to produce everything by the end of April. What does it mean exactly? The v1.0 is still planned for end of april, but the v1.1 will be delayed a bit (I'm gonna try to make another bet August 2021). Thank you for reading Regards Binogure
[ 2021-04-06 09:11:44 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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