City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1433 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Release date! City Game Studio launches out of Early Access on August 24
Hey all!
I wish you all the best for this beautiful 2021 summer. As for me, I'm working on delivering the greatest version of City Game Studio ever.
Having said that, let's move on the big news: City Game Studio will launch on August 24th 2021. To celebrate the occasion I teamed up with Conciliator on a new trailer ('`)/
https://www.youtube.com/watch?v=hcRDBdvtuVQ
I was amazed and delighted to see so many players of City Game Studio 1.0. Recall in February 2019, the first-ever version was barely available and already I posted updates with new content. Coming soon City Game Studio will be out of early access, I will keep on releasing updates to add new stuff.
Finally, the City Game Studio version 1.1 is almost ready and you can taste it already by switching to the unstable Steam branch. For that open the Steam library, right click on City Game Studio, select Properties then Betas and finally select Unstable.
That's all for today, we'll see you soon for new content.
Binogure
[h4]Community mods selection:[/h4]
If you are looking for more content, I recommend the mod Beahl Megapack.
Translated with www.DeepL.com/Translator (free version)
[ 2021-08-03 11:20:58 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
26.65$ (11%)
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2.28$ (85%)
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0.42$ (79%)
1.91$ (87%)
3.0$ (70%)
0.51$ (83%)
1.05$ (85%)
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3.0$ (62%)
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6.25$ (75%)
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4.46$ (70%)
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21.49$ (14%)
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15.99$ (20%)
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1.49$ (94%)
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15.89$ (21%)
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2.48$ (50%)
1.09$ (91%)
FANATICAL BUNDLES

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