Hi everyone! A special thanks because so many of you have bought City Game Studio. Your enthusiasm warms my heart! Thus, I'm going through all the reviews, streams and youtube videos to find the bugs and other possible improvements! Firstly, it's a minor update that adds flags on the main menu for the supported languages of the game. The button was not clearly visible and by adding these few images the problem should be solved. Another minor bug that greatly unbalances the game. Publishing a game sequel was greatly detrimental to the quality of the game produced and could turn your game into a disaster. Please rest assured that this bug is fixed and I'm sorry I didn't see it before. Among other things, wage increases have been fixed, as you may have noticed. Also Competitors can now buy each other out, and also get more studio, previously a bug was blocking this from happening. One last annoying glitch, the information tooltip that tells you how to place items in a studio disappears correctly. Very sorry for that. Thanks again for the warm welcome you gave to City Game Studio, I wish you a great evening, Xavier aka Binogure
[ 2021-08-25 18:09:04 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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