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Quality of life update #2
I'm still working on the next major version and I'm adding a lot of new content, I hope you like what you see. It will be an optional mini-clicker game, but it is for the next major update! I want to thank you all, because the launch is quite a success to me. I know there are alot of other indie game dev who are not as lucky as I'm, having such loving community that's amazing. Thank you for showing your support and being here, I'll try my best to make the best game dev tycoon game Cheers xoxo Xavier aka Binogure
[ 2021-08-30 16:53:04 CET ] [ Original post ]
Hello fellow gamers! It's been a whole week since City Game Studio left Early Access, and it is already the 3 update. I want you to have the best gaming experience so I will keep working on the game as long as I get constructive feedbacks from Discord, Steam and Github.
Changelog
Misc
- Game creation: Don't reset the game size when changing producer/studio list
- Add a button to unassign an employee
- Add a tooltip to the contract panel
- Game name generator: Remove (and replace) offensive combinations
- Unlock all the difficulties but add a tooltip explaining that some of them are uite difficult and shouldn't be played if it is your first game
Balancing
- RTS/Fantasy is a Good match
- Studio productivity cannot go higher than 200%
Bugfix
- Black screen rendering issue (rare)
- Theme panel: Don't change the theme when nothing has been selected
i18n
- Improved ru translations(thanks to AftarNik)
What's next?
I'm still working on the next major version and I'm adding a lot of new content, I hope you like what you see. It will be an optional mini-clicker game, but it is for the next major update! I want to thank you all, because the launch is quite a success to me. I know there are alot of other indie game dev who are not as lucky as I'm, having such loving community that's amazing. Thank you for showing your support and being here, I'll try my best to make the best game dev tycoon game Cheers xoxo Xavier aka Binogure
[ 2021-08-30 16:53:04 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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