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City Game Studio, Competitors are fighting back
A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen). After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased ! I hope you'll enjoy this update, Have a great day, Xavier aka Binogure
[ 2021-09-07 11:15:54 CET ] [ Original post ]
Hello folks! Based on your suggestions, version 1.2.0 contains a lot of unexpected changes. One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations. I'll keep it short, and talk about the most important changes
Competitors fight back
A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
Adaptable studios
Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
Closing words!
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen). After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased ! I hope you'll enjoy this update, Have a great day, Xavier aka Binogure
Changelog
Features
- Competitors can crack your games
- Can change the studio assigned to a game/trade publishing offer or a custom platform on the fly
- Can change the studio assigned to a contract
- New competitors will appear if there is less than 6 on the city map
Misc
- Change the camera zoom behavior
- Sandbox mode: Set currency to 999 999 999 999 999 $ (you cant lose)
- Achievement: sign an exclusivity deal of 96 months for the Joycast
UI
- Improve the tooltip for game price
- Rework a little bit the currency/fanbase and server buttons from the bottom menu
- Notifications items won't bounce anymore
- Add a delete all messages from the main game scene
- Revamp the university training panel
- Add tooltip to the specialist employee panel
Bugfixes
- Some competitors couldn't make any games
i18n
- Improve ru translations (Thanks to AftarNika)
[ 2021-09-07 11:15:54 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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