▶
City Game Studio, let's remake classics
I believe it' s one of the first suggestions that came up on the github. Since the original post didn't detail the implementation of a remake, then I was free to design one. The process of making a remake is different than making a game or for that matter porting a game onto another platform. What you do when you remake a game is to enhance the features that were implemented at the time, rather than modify the original game. Thus, remaking an old game should be a profitable operation if the game engine has improved enough in comparison to the original game. You can remake an old indie ASCII game into a stunning 3D game with state-of-the-art features. All that matters is that the players get a kick out of it.
Following City Game Studio's launch, we received a lot of feedback about the difficulty of the game. Some felt the game was too challenging and others still felt it was too easy. As a result, starting a new game has been revamped to make room for a new difficulty panel. I was inspired by other games to implement this interface. The purpose of this interface is to highlight that there' s more than only one difficulty level, and those difficulties are different.
With v1.3.0, City Game Studio is taking another step towards the end of major updates. We still have to review the competitors and custom consoles, which will be part of v1.4.0. Afterwards, there might be another major update, although nothing is certain at the moment, so I' d rather be fully honest with you about it. In the meantime, this version 1.3.0 brings a lot of fixes and visual improvements that I hope you will appreciate. Feel free to join the discord to tell us what you think. Binogure
[ 2021-09-29 14:33:28 CET ] [ Original post ]
Hi, I would like to thank all of you who have played City Game Studio lately. Indeed, many of you contributed to improve the game and gave me a lot of ideas. After 4 weeks, v1.3.0 is now available, with a lot of improvements. Without further ado, let's talk about it.
Remake & Remaster
I believe it' s one of the first suggestions that came up on the github. Since the original post didn't detail the implementation of a remake, then I was free to design one. The process of making a remake is different than making a game or for that matter porting a game onto another platform. What you do when you remake a game is to enhance the features that were implemented at the time, rather than modify the original game. Thus, remaking an old game should be a profitable operation if the game engine has improved enough in comparison to the original game. You can remake an old indie ASCII game into a stunning 3D game with state-of-the-art features. All that matters is that the players get a kick out of it.
Starting a game
Following City Game Studio's launch, we received a lot of feedback about the difficulty of the game. Some felt the game was too challenging and others still felt it was too easy. As a result, starting a new game has been revamped to make room for a new difficulty panel. I was inspired by other games to implement this interface. The purpose of this interface is to highlight that there' s more than only one difficulty level, and those difficulties are different.
Closing words
With v1.3.0, City Game Studio is taking another step towards the end of major updates. We still have to review the competitors and custom consoles, which will be part of v1.4.0. Afterwards, there might be another major update, although nothing is certain at the moment, so I' d rather be fully honest with you about it. In the meantime, this version 1.3.0 brings a lot of fixes and visual improvements that I hope you will appreciate. Feel free to join the discord to tell us what you think. Binogure
Changelog
Features
- Game creation panel: Add remaster
- Game port panel: Add remaster ports
- Add end-game content: Auto-generated conventions for post-2020
Misc
- Company logos prefab: add more prefabs
- Leaderboard score: Adjust the final score accordingly to the difficulty
UI
- Game creation panel: Move the post-mortem sub-section to the history panel
- New game: Add a new difficulty panel
Bugfixes
- Game engine graph can be closed more than once (leads to a crash)
- Game creation: Specialiss were not reset on sequels
- Game creation: Missing producers leads to a degraded behavior
- Company list panel: Stars were not properly rendered
- Concurrent creation: The same competitor might appear more than once
- Concurrent creation: using mods might lead to a random crash
- Random crash (rare)
- Concurrent game engines: Remove old game engines from the game engine panel
- Concurrent buy each other: Keep tracking trade-publishing deals
- Events with marketing: If there is no game available it might trigger an error (hidden)
i18n
- Improve de translations (Thanks to ekim1991)
[ 2021-09-29 14:33:28 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB