




More consoles, more competitors, more content
As new features are added to the game engines such as augmented reality, or an anti-cheat system and so many others that only appear after 2020. Not to mention the appearance of Teamdock or even Skylight 11.
In the last version of City Game Studio it was a more difficult to buy out the competitors, but it was still manageable. However, when you buy all the competitors, Game Of The Year disappears. Thus to fix this, new competitors appear every year. In version 1.4.0, there were only 12 different competitors, so it was quite easy to buy them all, assuming that they would not buy each other. Version 1.5.0 brings 6 new competitors, I hope you like their names.
Chinese translations have been improved thanks to MagicSkySword, and French translations have also been improved thanks to Lambda. A new language has appeared, with partial translations : Thai. Let's stop talking about translations. The new version of City Game Studio embeds small subtle changes in the interface, such as animations or fixes.
This new version of City Game Studio is the most stable version so far and the most complete too. As you know, I started to work on a new game, a game that should not see the light of day before a year of work. And during this year I decided to dedicate a few hours a week to add content to City Game Studio. These updates will add new competitors, new consoles, small interface changes to make it more enjoyable. On that note, I let you enjoy this update, Happy holidays to all Binogure
[ 2021-12-17 16:04:49 CET ] [ Original post ]
Hello everyone! Big updates come in small packages. And this is the case of v1.5.0, which was originally supposed to be an update with minor changes. Well, after a few weeks of work, this update has enriched the content of City Game Stsudio with several consoles, several competitors, more components to make your consoles and a lot of features for the game engines.
City Game Studio's lifespan extends beyond 2020
As new features are added to the game engines such as augmented reality, or an anti-cheat system and so many others that only appear after 2020. Not to mention the appearance of Teamdock or even Skylight 11.

In the last version of City Game Studio it was a more difficult to buy out the competitors, but it was still manageable. However, when you buy all the competitors, Game Of The Year disappears. Thus to fix this, new competitors appear every year. In version 1.4.0, there were only 12 different competitors, so it was quite easy to buy them all, assuming that they would not buy each other. Version 1.5.0 brings 6 new competitors, I hope you like their names.
Other changes
Chinese translations have been improved thanks to MagicSkySword, and French translations have also been improved thanks to Lambda. A new language has appeared, with partial translations : Thai. Let's stop talking about translations. The new version of City Game Studio embeds small subtle changes in the interface, such as animations or fixes.

This new version of City Game Studio is the most stable version so far and the most complete too. As you know, I started to work on a new game, a game that should not see the light of day before a year of work. And during this year I decided to dedicate a few hours a week to add content to City Game Studio. These updates will add new competitors, new consoles, small interface changes to make it more enjoyable. On that note, I let you enjoy this update, Happy holidays to all Binogure
Changelog
Feature
- Platforms: Add the Teamdock from Robinet Software (cool textures and noice boss)
- Platforms: Balance platforms' power (GPU/CPU)
- Concurrent: Add Epic Fails, Nandai Bamco, Majong, Naughty Cat, Hypersomnia Games and GameHouse
- Game engine: Add new feature: Advanced motion detection
- Game engine: Add new feature: Simple motion detection
- Game engine: Add new feature: Facial recognition
- Game engine: Add new feature: Simple anti-cheat
- Game engine: Add new feature: AI-managed anti-cheat
- Game engine: Add new feature: Cross-platform
- Game engine: Add new feature: Voice recognition
- Game engine: Add new feature: Low latency server
- Game engine: Add new feature: High Definition
- Game engine: Add new feature: Ultra High Definition
- Game engine: Add new feature: Augmented reality
- Game engine: Add new feature: AI-managed difficulty
- Game engine: Add new feature: Realistic characters
- Mod maker: Add support for Skylight 11 and Teamdock
- Mod maker: Add support for Epic Fails and Nandai Bamco
- Custom platforms: Add new CPU, GPU and memory
UI
- Game creation: Add a little animation to the Design/Development and Polish steps
i18n
- Improve FR translations (thanks to Lambda)
- Improve ZH translations (thanks to magicskysword)
- Add TH translations (incomplete thai translations, thanks to watchakorn)
Bugfix
- Game update/DLCs: Creation progression bar is not updated
- Game engine: Creation progression bar is not updated
- Custom platforms: Creation progression bar is not updated
- Digital store feature: Creation progression bar is not updated
- Custom platforms: Sending devkits with no competitors left crashes the game
- Mod loader: Error when an event id is duplicated
[ 2021-12-17 16:04:49 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
377
🎹🖱️Keyboard + Mouse
Very Positive
(1361 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
GAMEBILLET
[ 6005 ]
GAMERSGATE
[ 1523 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB