▶
An awesome community that makes awesome mods
Accurate Naming renames all conventions, competitors, and platforms with their real-life counterparts. It also adds 32 competitors, 4 new conventions, and 3 map sizes. https://steamcommunity.com/sharedfiles/filedetails/?id=2735681298
Add a lot of new map sizes, 100% compatible with all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2501402095 [hr][/hr]
Special thanks to O3O with this Korean mod of City Game Studio that's now part of City Game Studio: https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747 Thank you for reading me, and for playing City Game Studio. There are still a lot of mods to discover, I invite you to have a look on the Steam Workshop. And if you ever want to contribute, you can use the tool that allows you to create mods for City Game Studio, the ModMaker. Good day to you all xoxo
[ 2022-03-25 09:51:06 CET ] [ Original post ]
Hello to all,
I spent a few days to prepare this post to present you the most complete mods. The community around City Game Studio is effervescent and continues to produce quality content. There are more and more mods available, so there is something for everyone!
The most popular mod
Beahl Megapack : Complete Edition
- Add more than 20 new competitors
- Add more than 40 indie studios
- Add more than 40 new platforms
- Add more than 60 themes
- Add a lot of new events
- Add new game engine components
- Add new game conventions
- Add new map sizes
- Add new game speed
Most complete mod
CGS Mega DLC
- Add more than 600 competitors
- Add more than 25 platforms
- Add more than 100 game engine features
- Add new events based on real life events
- Add new catch phrases and magazines
- 2 new maps
- 2 new game speeds
- 12 new conventions
- Original names for the competition and platforms
Most recent mod
Accurate Naming
Accurate Naming renames all conventions, competitors, and platforms with their real-life counterparts. It also adds 32 competitors, 4 new conventions, and 3 map sizes. https://steamcommunity.com/sharedfiles/filedetails/?id=2735681298
Hand picked mods
Multi Map Sizes
Add a lot of new map sizes, 100% compatible with all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2501402095 [hr][/hr]
Real Competitors & Platforms
- 40 real competitors (with clean logos)
- 40 real indie studios
- Real platform names
- Bigger map sizes
II Hitman 47 II MEGA MOD PACK 1.8.2
- Add 14 new features for the dematerialized store
- Add 33 new modules for the game engine
- Add 2 new SSD and NVME hard drives
- Add 4 new processors
- Add 10 new memory
- Add 4 platforms
- Add 4 screens
- Add 5 conventions
- Add 56 competitors
- Rename conventions, platforms, competitors, indie studios, new maps...
Engine Features 1.8
- Add 97 game engine features
- 10 new indie studios
- 3 themes, 2 map size, 2 events and 1 convention
Most active modders of City Game Studio
Beahlbsmf with 6 mods
Chronosuniverse with 6 mods
GianluPlay with 5 mods
DarkNeov with 4 mods
Gorzuk with 4 mods
Folio_Nov9m with 3 mods
Special thanks
Special thanks to O3O with this Korean mod of City Game Studio that's now part of City Game Studio: https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747 Thank you for reading me, and for playing City Game Studio. There are still a lot of mods to discover, I invite you to have a look on the Steam Workshop. And if you ever want to contribute, you can use the tool that allows you to create mods for City Game Studio, the ModMaker. Good day to you all xoxo
[ 2022-03-25 09:51:06 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 1851 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB