Hello everyone, It's been a while since I last updated City Game Studio. And yet there are still a lot of things in the backlog. I've merely been busy with other upcoming projects. As you can see, City Game Studio still has some nice updates to come and I'm going to tell you about what's changing with today's version. When do we take a game off the market? That' s a real question, we debated it on the discord server, and we concluded that after 6 months of revenues below $1000 is the best condition to remove a game from the market. This update, although a simple patch of v1.10.1, stabilizes the game and fixes bugs that were introduced by v1.10.0. City Game Studio has never been so stable or so available! Thanks to olsza, City Game Studio is now available in Polish. He did an incredible job translating it, in just a few days! Thank you for this! Wondering when v1.11.0 is coming? Well, I'm already working on it, and I'll do everything to make it available by the winter vacations. On the agenda, simplified notifications and improved in-game events. I'm trying to make City Game Studio even richer and more moddable. That's all for today, it's time to launch City Game Studio to taste all these changes! Binogure
Changelog
Misc
- Wait for 6 months with less than 1000 sales for a game to get off the shelves
- Gameport: Optimize gameport release algorithm (won't get triggered every month, but only when needed)
- Add link to the roadmap
- Act as a publiher explain why start button is disabled
ModMaker
- Can rename a game genre
i18n
- Add support of Polish language (thanks to olsza)
Bugfix
- When having tons of game, cannot open the currency panel
- GOTY: Create sequels/remake of GOTY doesn't make sense. You can keep create sequel/remake of the original game.
- Fix a silent crash when loading a savegame (rare)
- When acquiring a competitor, getting its games might lead to a crash (old savegame only)
- Game ports: Progress bar not always showing
- Edit console color: Wrong console case shown
[ 2022-11-07 14:36:34 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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