TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
A passion for work!


Hello everyone! Once in a while, I like doing a post to share the content of the upcoming version. Well, I've been working on it for about 6 months already, let's imagine how big the update will be! Think even bigger!

What's already available on Steam's unstable branch


In-game events


At first, the update was supposed to contain only in-game events. Which is a rather large chunk. The first event is about theme trends. Suppose you publish a game, no matter how good it is, you get a chance to impact theme trends. Of course it impacts the sales, it doubles them for the first month, and afterwards, it's degressive. Clearly, you might want to tap into this and release another game with the same theme. Nevertheless, you will have to use a new genre to avoid the malus that prevents you from publishing the same genre/theme combination too often or you will get a poor rating. This means working on several different genres. Now tell me if some fans fall in love with your game. Well, they will immediately ask you to update it. You are going to get a notification that your game is popular. Depending on the difficulty you will have a certain amount of time to publish any update. For easy, it's 12 months, while for very hard, it's 5 months. I considered adding events saying a game has a bug and you have to fix it as soon as possible. However, it's an event which can negatively impact the game experience, therefore I chose to do something else instead. For example, let's say you make a great game, we're talking about a game that has a score above 90, and you don't make a sequel, well, you're going to get a letter from your fans telling you how much they love your game and how they're desperate for a sequel! If you decide to make a sequel, and you publish it, the reaction of the fans will be based on the quality of the sequel. I won't tell you more.

Interface


A gamer called Gonzi, a City Game Studio enthusiast, is helping me to revamp some of the game's interface. He is doing a wonderful job, I believe you are going to love it. The main interface has been revamped, and enhanced. On top of that, notifications management has been reworked. When hovering the mouse over a notification you can view its content, it is no longer necessary to open all notifications to understand what it is about. Also, consoles' news are grouped together whenever possible.

What is not yet implemented


I intend to add a success mechanism to the game. I'm doing this for folks who play offline or who play on platforms other than Steam. In addition to all that, I want to rework the interface a bit to add an annual report to give a short summary of what happened in the past year. There are other additions that I won't list here, as I'm keeping several surprises for you! Anyway, I think it's time for me to go back to the City Game Studio and do some coding! Have a nice weekend Xavier aka Binogure Translated with www.DeepL.com/Translator (free version)


[ 2023-01-21 11:14:45 CET ] [ Original post ]

City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
Game News Posts: 360
🎹🖱️Keyboard + Mouse
Very Positive (1334 reviews)
The Game includes VR Support
Public Linux Depots:
  • City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

MINIMAL SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 (1280x720)
  • Storage: 512 MB available space
RECOMMENDED SETUP
  • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
  • Processor: Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 (1600x900)
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

18.39$ (8%)
50.96$ (15%)
4.20$ (79%)
7.27$ (84%)
3.00$ (85%)
16.57$ (17%)
2.53$ (58%)
21.22$ (15%)
16.99$ (15%)
16.99$ (15%)
1.72$ (78%)
1.45$ (79%)
1.72$ (78%)
3.02$ (83%)
8.55$ (57%)
25.19$ (16%)
13.71$ (66%)
12.20$ (39%)
16.95$ (15%)
3.35$ (16%)
25.47$ (15%)
16.74$ (33%)
12.74$ (25%)
13.19$ (12%)
15.19$ (62%)
6.80$ (66%)
18.39$ (8%)
16.99$ (15%)
20.00$ (50%)
4.19$ (16%)
GAMERSGATE

[ 2625 ]

3.75$ (75%)
1.2$ (85%)
2.1$ (79%)
19.8$ (67%)
0.51$ (83%)
2.0$ (90%)
15.0$ (75%)
2.55$ (83%)
6.8$ (66%)
10.0$ (75%)
22.5$ (55%)
6.0$ (70%)
9.99$ (50%)
3.0$ (80%)
2.63$ (74%)
6.53$ (74%)
4.0$ (80%)
20.0$ (60%)
5.0$ (90%)
17.49$ (30%)
1.8$ (82%)
7.5$ (75%)
3.4$ (83%)
4.95$ (67%)
2.5$ (90%)
2.0$ (80%)
2.98$ (57%)
3.0$ (62%)
10.0$ (60%)
4.4$ (78%)

FANATICAL BUNDLES

Time left:

8 days, 22 hours, 25 minutes


Time left:

14 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

11 days, 22 hours, 25 minutes


Time left:

36 days, 22 hours, 25 minutes


Time left:

16 days, 22 hours, 25 minutes


Time left:

8 days, 22 hours, 25 minutes


Time left:

43 days, 22 hours, 25 minutes


Time left:

32 days, 22 hours, 25 minutes


Time left:

29 days, 22 hours, 25 minutes


Time left:

37 days, 22 hours, 25 minutes


Time left:

39 days, 22 hours, 25 minutes


HUMBLE BUNDLES

Time left:

3 days, 16 hours, 25 minutes


Time left:

17 days, 16 hours, 25 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE