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A lot of improvements
No worries, the price of City Game Studio remains the same, 15,99, or 15,99$. The only thing that will change is the price in some other currencies, such as the Turkish Lira, or the Argentine Peso. Steam has implemented a new tool that automatically adjusts game prices for different currencies. Previously I was doing this poorly, now Steam will take care of it.
Shaders management in City Game Studio has been harmonized. It helps me to better manage the shaders and their options, but also to manage how they are loaded. On top of that there are new optimizations when it comes to load the game resources. In short, City Game Studio should start faster and feel smoother in general.
Much work has been done this week on the interfaces of City Game Studio. For example, all the panels of the games in development have been overhauled. It's more pleasant to the eye and better optimized. I figured out a trick to avoid using shaders while having the same result, kudos! As you may know City Game Studio is using Godot Engine v2.1, a rather old version, but it's open source. Thus I can add features and fix bugs that may be present in the engine. Why I'm talking about this, well it concerns directly the interface of City Game Studio. All popup icons are slightly blurred on high resolution screens. I added a scaling system for the popup icons to be able to use high resolution images. As a result, the image is much sharper. I'm not showing you anything, I'm just talking, it's all voluntary. When the update arrives, on February 21, 2023, I want the announcement to blow your mind. And for that, I need some new images of the game. Obviously if you have already tried City Game Studio on the unstable branch of Steam, you know already how the update should look like, but for the 90% of you who stay on the stable branch, you should like it a lot! Well, we are already at the end of this post, I hope you liked it! While waiting for the next update, don't hesitate to play again! On that note, have a good weekend! Xavier aka Binogure
[ 2023-02-04 11:55:48 CET ] [ Original post ]
Hello folks,
As usual on saturday, I'm going to tell you about the latest developments of City Game Studio!
Like last week I made a lot of work on optimization but also on the interface.
Adjustment of the price of the game in some currencies
No worries, the price of City Game Studio remains the same, 15,99, or 15,99$. The only thing that will change is the price in some other currencies, such as the Turkish Lira, or the Argentine Peso. Steam has implemented a new tool that automatically adjusts game prices for different currencies. Previously I was doing this poorly, now Steam will take care of it.
Optimization
Shaders management in City Game Studio has been harmonized. It helps me to better manage the shaders and their options, but also to manage how they are loaded. On top of that there are new optimizations when it comes to load the game resources. In short, City Game Studio should start faster and feel smoother in general.
Interface details
Much work has been done this week on the interfaces of City Game Studio. For example, all the panels of the games in development have been overhauled. It's more pleasant to the eye and better optimized. I figured out a trick to avoid using shaders while having the same result, kudos! As you may know City Game Studio is using Godot Engine v2.1, a rather old version, but it's open source. Thus I can add features and fix bugs that may be present in the engine. Why I'm talking about this, well it concerns directly the interface of City Game Studio. All popup icons are slightly blurred on high resolution screens. I added a scaling system for the popup icons to be able to use high resolution images. As a result, the image is much sharper. I'm not showing you anything, I'm just talking, it's all voluntary. When the update arrives, on February 21, 2023, I want the announcement to blow your mind. And for that, I need some new images of the game. Obviously if you have already tried City Game Studio on the unstable branch of Steam, you know already how the update should look like, but for the 90% of you who stay on the stable branch, you should like it a lot! Well, we are already at the end of this post, I hope you liked it! While waiting for the next update, don't hesitate to play again! On that note, have a good weekend! Xavier aka Binogure
[ 2023-02-04 11:55:48 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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