Hello everyone !
Just before talking about the update, I want to tell you about the Binogure Studio bundle which is on special offer right now!
A 42% discount applies on this bundle, take advantage of it while it's available!
How nice is this weekend? Nice weather, hopefully not too hot!
Great news for you, I made a lot of progress this week!
I'm telling you about it, as I do every Saturday of course.
Last week, I did not publish a version on the unstable branch of Steam. In fact, I couldn't do it all in one week.
So I'm happy to announce that the unstable branch of Steam has been updated yesterday. For those who are curious, here are the changes in this new version of City Game Studio.
Firstly, the major change. It is possible to create games by combining 2 game genres. So you can make Simulation/Space games, or even Action/Simulation games.
There are some limitations though. Some game genres cannot be combined. As you know in City Game Studio, there are genres like Action/RPG that exist without being a combination of genres. Well, these genres are not combinable. However, you can combine the Action genre with the RPG genre to make an Action/RPG game in your own way, that is possible.
I had to rework a lot of aspects of City Game Studio for this feature. So I took the opportunity to improve certain algorithms to make the game experience more pleasant.
Many players have told me that the interface of v1.11.0 is much more appealing to the eye. However, some aspects could clash with the rest of the game. That's why I continue to work on the interface of City Game Studio.
It's not over yet!
Well, for today, it's over, but we'll meet again next Saturday for the rest of the v1.12.0 progress.
Meanwhile, I wish you a great weekend.
Xavier aka Binogure
[ 2023-03-18 15:00:34 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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