Hello folks,
It's already the end of the week, and I've been working hard on the interface of City Game Studio all week.
It's also the end of the spring sale, I hope you took advantage of it, because as announced before I set the price of City Game Studio in different currencies. Don't worry, price remains the same in Euros/USD.
Let's talk about the upcoming changes. The assignment of specialists. Originally done quickly in 2019, this panel had hardly been reworked since.
Therefore, I've added some useful information and especially a more compact and condensed view. Before, you used to be able to see at most 3 specialists when the panel was open.
Now you can see a dozen, and only useful information is displayed. Colors have been added so that you can see at a glance who is available, who is busy and who is already assigned to the current task. In short, it's all good!
I also improved another part of the interface. It's the panel that lists the offices that are available for rent or purchase.
The original panel was done in 2017, and it was one of the first interfaces I had created. It was functional and got the job done. But today, I felt like improving it to make it more efficient. Several filters are available, one to filter by price, and another to filter by office surface. In addition, there are sorting by surface or by price. Once again, I want your game experience on City Game Studio to be smooth, and that the next version will blow you away!
Working on the interfaces takes time, and redoing these two panels took me the whole week.
So that's all for this week and we'll see you next Saturday.
Have a good weekend,
Xavier aka Binogure
Translated with www.DeepL.com/Translator (free version)
[ 2023-03-25 16:47:57 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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