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City Game Studio v1.13.0: Enhanced Customization, New Achievements, and More!
In this update, I've focused on enhancing character customization. You can now create even more unique avatars with improved customization options for accessories. Additionally, a new color ramp has been added to allow you to express your creativity through your studio's characters.
I've integrated a community modification made by the talented modder Toaster. With this incredible mod, you can now add custom console cases to your game, bringing a new dimension to your studio by offering unique and surprising platforms to your players.
I've carefully listened to your feedback and made various improvements to the user interface and game balance. You'll notice enhancements in the shop menu, the ability to update games by clicking on the circular progress node, as well as bug fixes and adjustments for a smoother gameplay experience.
This update also introduces new achievements for your accomplishments as a game developer. Publish an AAA game in the 90s, release a successful custom platform, and reach 1 million users on your digital store. The rewards are worth the challenges!
I want to express my gratitude to all of you, dear players, for your support and passion that have allowed City Game Studio to continue to grow. Your loyalty is invaluable, and I hope this update will provide you with an even more immersive and captivating experience. Enjoy the update, explore the new features, and build the game studio of your dreams. I wish you hours of exciting entertainment! Warm regards, Xavier aka Binogure
[ 2023-05-26 14:48:06 CET ] [ Original post ]
Dear City Game Studio players,
I'm thrilled to announce the release of version 1.13.0 of City Game Studio, a highly anticipated update that brings numerous improvements and exciting additions to your video game studio management experience. As an independent developer, I've strived to create an even more immersive and rewarding gameplay experience. Here's an overview of the new features you'll find in this version:
Enhanced Customization
In this update, I've focused on enhancing character customization. You can now create even more unique avatars with improved customization options for accessories. Additionally, a new color ramp has been added to allow you to express your creativity through your studio's characters.
Custom Platforms
I've integrated a community modification made by the talented modder Toaster. With this incredible mod, you can now add custom console cases to your game, bringing a new dimension to your studio by offering unique and surprising platforms to your players.
Miscellaneous Improvements
I've carefully listened to your feedback and made various improvements to the user interface and game balance. You'll notice enhancements in the shop menu, the ability to update games by clicking on the circular progress node, as well as bug fixes and adjustments for a smoother gameplay experience.
This update also introduces new achievements for your accomplishments as a game developer. Publish an AAA game in the 90s, release a successful custom platform, and reach 1 million users on your digital store. The rewards are worth the challenges!
I want to express my gratitude to all of you, dear players, for your support and passion that have allowed City Game Studio to continue to grow. Your loyalty is invaluable, and I hope this update will provide you with an even more immersive and captivating experience. Enjoy the update, explore the new features, and build the game studio of your dreams. I wish you hours of exciting entertainment! Warm regards, Xavier aka Binogure
[ 2023-05-26 14:48:06 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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