Dear players,
I'm thrilled to share the latest updates regarding City Game Studio. The recent update, v1.13.0, was a resounding success, with positive feedback and increased sales. Thank you all for your support!
Now, I'm working on the next major update, v1.14.0, which will bring even more improvements to the gaming experience. Let me give you a sneak peek of the three planned features:
1 Studio Switching During Game Engine Development: You will now have the ability to transfer the project to another studio, providing greater flexibility in the creation process.
2 Redesigned Game Creation Panel: An enhanced interface to guide you through the process of creating a new game, making the experience smoother and more intuitive.
3 Revamped Employee Training Panel: A new interface to optimize the management and skill improvement of your employees, helping them reach their full potential.
I'm already immersed in the development of the first feature, and I can't wait to show you the progress made. Stay tuned for more updates in the upcoming devlog posts!
Keep supporting City Game Studio and sharing your passion for game development. Your enthusiasm and constructive feedback are a constant source of inspiration for me. Thank you for being part of this amazing community.
Best regards,
Xavier aka Binogure
[ 2023-06-10 16:00:44 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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