Hey everyone!
I'm thrilled to bring you another Devlog for City Game Studio. This week, I've been hard at work on the upcoming update, and I can't wait to share the latest progress with you.
In version v1.14.0, I've introduced a highly anticipated feature: the ability to change the studios working on a game engine during development, without having to start from scratch. This will make team management and collaboration even more seamless.
But that's not all! I've also embarked on a redesign of the game creation process, as well as the menus related to the home screen, mods, and game loadings. Get ready for an even more immersive and user-friendly experience!
I'm confident that these changes will greatly enhance your gameplay experience. Stay tuned for more details and exclusive screenshots in the coming weeks.
Thank you for your ongoing support and for being part of this incredible community. Your feedback and suggestions are vital in shaping the future of City Game Studio. I'm always listening, so feel free to share your ideas and thoughts!
Keep developing the games of your dreams and writing your own story in City Game Studio. Stay connected, and see you soon for more exciting updates!
Xavier aka Binogure
[ 2023-06-17 15:00:15 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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