City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1433 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Enhancements for Mods - Customizing Your Gameplay Experience!
Hello everyone!
It's another productive Saturday for me on City Game Studio! I spent a great part of the week diving into improvements for the mods interface, and I have some exciting news to share with you all!
I revamped the main menu to make it clearer and more intuitive when loading mods. Now, when you start a new game, the mods are automatically activated, saving you precious time. I also made some fixes to enhance the mod loading process and ensure a seamless experience.
For the upcoming week, my focus will be on the mods selection and creation interface. The goal is to make the entire process even more user-friendly, allowing players to easily subscribe to mods and enable/disable them when starting a game. I'm confident that this improvement will make the gameplay experience even more enjoyable for all mod enthusiasts.
Stay tuned for more updates and exciting announcements! I'm thrilled to share this journey with all of you. Together, we'll make City Game Studio the ultimate game for managing your own game development studio!
Keep creating, playing, and having fun! See you in City Game Studio!
Xavier aka Binogure
[ 2023-07-08 15:00:23 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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