Hey there, fellow game enthusiasts! I'm thrilled to announce the arrival of the much-anticipated v1.14.0 update for City Game Studio! As a one-person team, I've poured my heart and soul into this update, and I can't wait to share all the incredible improvements and new features with you.
Let's dive right in! With the new Game Engine feature, you can now easily assign and unassign studios while developing a game. It's a game-changer, making your development process smoother and more flexible.
But that's not all! The User Interface has undergone a major overhaul, resulting in a cleaner and more polished look. Starting a new game has never been easier, and you'll love the option to use your Steam avatar as your company logo talk about personalization!
I've also made sure that the game adapts to various resolutions, making fonts bigger on lower resolution settings for improved readability. Your gaming experience will be top-notch, no matter your screen size!
Under the hood, I've optimized the game's loading time, meaning you'll get into City Game Studio faster than ever before. It now loads fewer dependencies when starting up, giving you more time to dive into the gameplay.
Speaking of mods, I've dedicated considerable effort to reworking the Mod panel. With the new "Explore Mods" button in the in-game overlay, you'll have quick access to a treasure trove of mods, enhancing your gameplay experience even further. Plus, mods are now activated by default when starting a new game, so you won't miss out on any exciting content.
To ensure seamless mod integration, the game now checks for disabled mods during loading and kindly warns players if any are found. Your gaming journey is smoother and more enjoyable than ever before.
And of course, this update wouldn't be complete without fixing pesky bugs! I've tackled issues with Leaderboards not scrolling or recognizing players, and I've ironed out mod loader bugs to make sure all mods work like a charm. Say goodbye to crashes while loading mods when Steam is offline or the workshop is unavailable!
As part of our commitment to localization, we've improved the Russian translations, thanks to the invaluable help of SyberiaK.
Thank you for your continuous support, and I hope you enjoy exploring all the exciting changes in v1.14.0 of City Game Studio. Together, we'll build the gaming empire of our dreams!
Stay tuned for more updates, and as always, happy gaming!
Xavier aka Binogure
[ 2023-07-22 09:40:39 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
[ 6132 ]
[ 2625 ]