Hey everyone,
This week has been incredibly productive as I dive into the upcoming v1.15.0 update for City Game Studio. Listening to your invaluable feedback, I've focused on enhancing the in-dev game panel interface, making it even more intuitive. Plus, you'll now find console generation details in the tooltips.
One exciting feature is the acquisition of competitor studios, but there's a twist the staff you acquire will now be seamlessly integrated into their original studios, ensuring a smoother transition and more realistic gameplay.
In the upcoming week, I'm set to address a pesky bug where the competition can access your unfinished game engines, even though that's not fair play. Plus, I'll be working on a brand-new feature: studio demolition. Now you can buy a studio and reshape the gaming landscape by demolishing it.
Thanks for your continuous support, and I'm thrilled to bring these updates to life. Keep the fantastic suggestions coming, and let's keep making City Game Studio better together.
Xavier aka Binogure
[ 2023-08-12 12:00:57 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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