Hello, fellow game enthusiasts!
This week has been all about enhancing the gaming experience in City Game Studio. I've been listening closely to your feedback, and one of the top requests has been the ability to target multiple consoles when developing a game. I'm excited to share that I've taken a significant step in that direction.
Imagine this: you've crafted a fantastic game, and it's ready for the world. Now, with our latest update, you can seamlessly port your game to another console right from the main interface. It's efficient, intuitive, and designed to make your game development journey smoother than ever.
But that's not all! I've got more in store for you. In the upcoming week, I'll be focusing on fixing a bug in the game engines and exploring the possibility of studio demolition. Your invaluable feedback continues to shape the game, and I'm dedicated to delivering the best possible experience.
Thank you for your unwavering support, and stay tuned for more exciting updates. Together, we're building the ultimate game development empire!
Xavier aka Binogure
[ 2023-08-19 15:00:23 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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