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Demolition and Game Engine Fix - v1.15.0 Devlog
One of the standout additions is the ability to demolish buildings in the game. Whether it's a studio, university, or convention center that's no longer serving your game development empire, you can now tear them down. We've streamlined the process with a new button on the world map, making it more intuitive than ever. Additionally, you'll find this option in the studio manager panel for even quicker access. Keep your cityscape tidy and efficient.
Ever felt frustrated when competitors got their hands on your game engine way too early? Well, fret no more. In this update, we've addressed a pesky bug that allowed competitors to use your engines while they were still in development. Starting now, your engines are off-limits to rivals until they're ready to roll. Protect your innovations and maintain your competitive edge. I'm thrilled about these changes and can't wait for you to experience them firsthand. Your feedback and support have been instrumental in shaping City Game Studio, and I'm committed to making it the best game it can be. Stay tuned for more updates, and as always, happy gaming! Xavier aka Binogure
[ 2023-09-02 16:00:48 CET ] [ Original post ]
Hello City Game Studio community,
After a brief hiatus due to health concerns (COVID), I'm back in action and excited to share some exciting updates for our beloved game. This week, I've been hard at work on some significant features and bug fixes for the upcoming v1.15.0 update.
Demolish with a Purpose
One of the standout additions is the ability to demolish buildings in the game. Whether it's a studio, university, or convention center that's no longer serving your game development empire, you can now tear them down. We've streamlined the process with a new button on the world map, making it more intuitive than ever. Additionally, you'll find this option in the studio manager panel for even quicker access. Keep your cityscape tidy and efficient.
Engine Fix
Ever felt frustrated when competitors got their hands on your game engine way too early? Well, fret no more. In this update, we've addressed a pesky bug that allowed competitors to use your engines while they were still in development. Starting now, your engines are off-limits to rivals until they're ready to roll. Protect your innovations and maintain your competitive edge. I'm thrilled about these changes and can't wait for you to experience them firsthand. Your feedback and support have been instrumental in shaping City Game Studio, and I'm committed to making it the best game it can be. Stay tuned for more updates, and as always, happy gaming! Xavier aka Binogure
[ 2023-09-02 16:00:48 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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