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Improving the Exit Panel and Adopting New Feline Friends
One of the primary focuses this week was revamping the exit panel. The improvements include the introduction of eye-catching icons and the highly anticipated "Save Game As" feature. Now, players have the freedom to create new save slots for their games, a feature many of you have been eagerly waiting for.
In our virtual world, even our feline friends deserve a bit of variety. Until now, adopting a stray cat always resulted in a grey companion. However, I'm thrilled to announce that you can now find orange stray cats.
Looking ahead to next week, I'll continue my journey through the interface, introducing new icons and fine-tuning various aspects. Expect to see improvements like confirmation pop-ups when canceling game development or introducing new competitors. Thank you for your continued support and valuable feedback. Your insights help shape City Game Studio into the best it can be. Stay tuned for more updates, and as always, happy gaming! Until next time, Xavier aka Binogure
[ 2023-09-09 15:00:44 CET ] [ Original post ]
Hey everyone,
In the ever-evolving world of City Game Studio, I've been hard at work this week, implementing exciting changes to enhance your gaming experience. Let's dive right into what's new!
Exit Panel Overhaul
One of the primary focuses this week was revamping the exit panel. The improvements include the introduction of eye-catching icons and the highly anticipated "Save Game As" feature. Now, players have the freedom to create new save slots for their games, a feature many of you have been eagerly waiting for.
A Splash of Color for Stray Cats
In our virtual world, even our feline friends deserve a bit of variety. Until now, adopting a stray cat always resulted in a grey companion. However, I'm thrilled to announce that you can now find orange stray cats.
What's on the Horizon
Looking ahead to next week, I'll continue my journey through the interface, introducing new icons and fine-tuning various aspects. Expect to see improvements like confirmation pop-ups when canceling game development or introducing new competitors. Thank you for your continued support and valuable feedback. Your insights help shape City Game Studio into the best it can be. Stay tuned for more updates, and as always, happy gaming! Until next time, Xavier aka Binogure
[ 2023-09-09 15:00:44 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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