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New Update Alert: Enhance Your Gaming Experience!
We've given the UI a bit of a facelift. Creating games and remasters is now even more intuitive with reworked icons that guide you seamlessly through the process. Plus, we've spruced up the studio employee icons and tooltips for better clarity. And here's a nifty one - a long click now lets you cancel a game directly from the game creation panel. It's all about streamlining your experience!
Nobody likes pesky bugs, right? Well, we don't either. That's why we've squashed a couple in this update. Old save games should now work like a charm, and the game publishing release panel is now smoother than ever.
As always, your feedback is instrumental in shaping City Game Studio. We've carefully listened to your suggestions, ideas, and bug reports to make this update possible. It's a testament to the strength of our community, and I can't thank you enough for your ongoing support.
So, what are you waiting for? Dive into City Game Studio with our latest update and take your game development empire to new heights. I'm incredibly proud of this game, and I'm dedicated to making it the best it can be. Thank you for being part of this incredible journey. Your passion for game development fuels my own, and I can't wait to see the amazing studios you build. Happy gaming! Xavier aka Binogure
[ 2023-10-04 09:48:52 CET ] [ Original post ]
Hello, amazing City Game Studio community! I'm thrilled to bring you the latest and greatest update for our beloved game - v1.15.3. This one is packed with goodies to make your game development journey even more enjoyable.
Revamped User Interface
We've given the UI a bit of a facelift. Creating games and remasters is now even more intuitive with reworked icons that guide you seamlessly through the process. Plus, we've spruced up the studio employee icons and tooltips for better clarity. And here's a nifty one - a long click now lets you cancel a game directly from the game creation panel. It's all about streamlining your experience!
Bidding Farewell to Bugs
Nobody likes pesky bugs, right? Well, we don't either. That's why we've squashed a couple in this update. Old save games should now work like a charm, and the game publishing release panel is now smoother than ever.
Your Valuable Feedback
As always, your feedback is instrumental in shaping City Game Studio. We've carefully listened to your suggestions, ideas, and bug reports to make this update possible. It's a testament to the strength of our community, and I can't thank you enough for your ongoing support.
Dive into the Action!
So, what are you waiting for? Dive into City Game Studio with our latest update and take your game development empire to new heights. I'm incredibly proud of this game, and I'm dedicated to making it the best it can be. Thank you for being part of this incredible journey. Your passion for game development fuels my own, and I can't wait to see the amazing studios you build. Happy gaming! Xavier aka Binogure
[ 2023-10-04 09:48:52 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
368
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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