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Experience Faster and Flawless Management in City Game Studio v1.15.5!
I've been working diligently to enhance your gameplay experience. With optimizations, label rendering is now up to 125% faster, while chart rendering has gained a 10 to 22% boost. You'll notice the difference as you navigate your way through the bustling world of game development.
No update is complete without bug fixes. In this version, old savegames no longer store destroyed buildings, ensuring a cleaner experience. Developers in the building/studio manager now sport the correct icon, revving up the game's pace. Plus, some labels have been given the right format for a polished look. As always, these improvements are a result of your valuable feedback and my dedication as a solo developer. Your support keeps City Game Studio thriving and evolving! Thank you for being a part of this incredible journey. Dive into City Game Studio v1.15.5 and experience the optimization firsthand. Let's continue crafting gaming legends and shape the industry together. Stay creative and game on! Best regards, Xavier aka Binogure
[ 2023-10-08 08:35:51 CET ] [ Original post ]
Hey City Game Studio Enthusiasts!
I'm thrilled to introduce the latest update, City Game Studio v1.15.5, designed to supercharge your game development empire with improved performance and a smoother experience!
Optimized Efficiency
I've been working diligently to enhance your gameplay experience. With optimizations, label rendering is now up to 125% faster, while chart rendering has gained a 10 to 22% boost. You'll notice the difference as you navigate your way through the bustling world of game development.
Bug Squashing
No update is complete without bug fixes. In this version, old savegames no longer store destroyed buildings, ensuring a cleaner experience. Developers in the building/studio manager now sport the correct icon, revving up the game's pace. Plus, some labels have been given the right format for a polished look. As always, these improvements are a result of your valuable feedback and my dedication as a solo developer. Your support keeps City Game Studio thriving and evolving! Thank you for being a part of this incredible journey. Dive into City Game Studio v1.15.5 and experience the optimization firsthand. Let's continue crafting gaming legends and shape the industry together. Stay creative and game on! Best regards, Xavier aka Binogure
[ 2023-10-08 08:35:51 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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