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Game Dev Evolution: Unveiling the Latest Steam Deck & UI Enhancements
In response to your feedback and with a keen eye on the Steam Deck, I've made several enhancements. Font rendering is now sharper for emails, ensuring a seamless reading experience. The menu and panels are optimized for lower resolutions, allowing everyone to enjoy the game at its best, even below 1600x900. Tooltips have been adjusted, removing keyboard and mouse references for a cleaner, more accessible interface.
In the quest for excellence, the UI has undergone substantial refinements. The email panel sports revamped icons for trash, spam, and restore options, making managing your inbox a breeze. The game score rendering in the "Game of the Year" section has been enhanced, offering a more immersive experience. To provide you with greater insights, tooltips have been added to the columns in the financial tab. Last but not least, the studio's shop has received a facelift.
Thanks to valuable feedback from CirMric, I'm taking Steam compatibility to the next level. This journey is a collaborative effort, and I can't wait for you to experience these improvements firsthand. You're shaping City Game Studio into something extraordinary. Stay tuned for more exciting updates and, as always, thank you for being a vital part of this adventure. Cheers, Xavier aka Binogure
[ 2023-10-21 15:00:16 CET ] [ Original post ]
Hey Everyone,
I've been hard at work, fueled by your invaluable feedback and a deep passion for making City Game Studio the ultimate gaming experience (thank you CirMric)
Steam Deck: Your Gateway to the Future
In response to your feedback and with a keen eye on the Steam Deck, I've made several enhancements. Font rendering is now sharper for emails, ensuring a seamless reading experience. The menu and panels are optimized for lower resolutions, allowing everyone to enjoy the game at its best, even below 1600x900. Tooltips have been adjusted, removing keyboard and mouse references for a cleaner, more accessible interface.
UI Improvements: Elegance in the Details
In the quest for excellence, the UI has undergone substantial refinements. The email panel sports revamped icons for trash, spam, and restore options, making managing your inbox a breeze. The game score rendering in the "Game of the Year" section has been enhanced, offering a more immersive experience. To provide you with greater insights, tooltips have been added to the columns in the financial tab. Last but not least, the studio's shop has received a facelift.
What's Next?
Thanks to valuable feedback from CirMric, I'm taking Steam compatibility to the next level. This journey is a collaborative effort, and I can't wait for you to experience these improvements firsthand. You're shaping City Game Studio into something extraordinary. Stay tuned for more exciting updates and, as always, thank you for being a vital part of this adventure. Cheers, Xavier aka Binogure
[ 2023-10-21 15:00:16 CET ] [ Original post ]
City Game Studio
Binogure Studio
Developer
Binogure Studio
Publisher
Jun 2018
Release
Game News Posts:
360
🎹🖱️Keyboard + Mouse
Very Positive
(1334 reviews)
The Game includes VR Support
Public Linux Depots:
- City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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