Hey there, fellow game developers and aspiring gaming legends!
I'm Xavier aka Binogure, the solo indie dev behind City Game Studio, and I'm thrilled to announce that our latest update is now live! Version 1.16.0 brings a host of exciting new features, improvements, and balances to enhance your experience and help you build your gaming empire.
As an indie dev, I've always been passionate about creating the best possible experience for our players. With each update, I strive to improve the game based on your valuable feedback. This latest version is no exception, as it includes several Steam Deck-specific improvements to ensure that City Game Studio looks and feels amazing on Valve's new handheld powerhouse.
[h4]Here's a sneak peek at what you can expect in this update:[/h4]
Improved font rendering for a more polished look
Enhanced menu rendering for lower resolutions
Reworked email panel with new icons and better readability
Game of the year scoring improvements
Financial tab tooltips to help you make informed decisions
Studio rework with a fresh new look
Click-to-close tooltips for a more intuitive experience
But that's not all! We've also addressed several community-reported issues and added new features to help you create the best games possible. For example, we've improved the in-game tutorial for low resolutions and added a new tooltip when creating games to help you understand how to make big/AAA games.
As always, I'm committed to making City Game Studio the best it can be. Your feedback is essential to this process, so please keep sharing your thoughts and suggestions! Together, we can create an incredible gaming experience that will be remembered for years to come.
So, what are you waiting for? Update to version 1.16.0 now and embark on the next chapter of your gaming legacy!
I know I should have worked on the In-app purchase, and it's planned for the very next update I swear!
Happy gaming,
Xavier aka Binogure
Changelog
Steam deck
- Improve font rendering, make them bigger
- Improve font rendering for emails
- Improve menu rendering for lower configuration (below 1600x900)
- Enhance panels for lower resolution (below 1600x900)
- Adjust the tooltips accordignly (hide keyboard/mouse references)
- Renaming an employee didn't bring the virtual keyboard
- Renaming a studio didn't bring the virtual keyboard
UI
- Email panel: Rework the icons (trash / spam / restore)
- Game of the year: Improve the game score rendering
- Financial tab: Add tooltips to the columns
- Studio: Rework the shop
- Click on a tooltip to close it (without it being a button)
- On low resolution hide the currency change label
- On low resolution hide the fanbase change label
- Tooltips: When selling an online game but the servers are overloaded, the game will always show a tooltip explaining what's happening (refund...)
- Rework the City Game Studio's logo
- On low resolution improve the readability of the in-game tutorial
- Add a new tooltip when creating games to help understand how to make Big/AAA games
Misc
- It starts fullscreen the first time you launch the game
Bugfixes
- Windowed: windows position change while saving (autosaving) game
- Fanbase ain't properly shown for game ports
- On low resolution some icons are distorded
- When steam bug, there's no main menu or anything explainig what's happening in the game. From now on, there's a popup asking for the player to restart Steam in order to fix the issue.
- Custom platform: The catalog size number is not accurate
Gamepad layout
- Refresh the gamepad layout `steam://controllerconfig/726840/2739149565`
Balancing
- When you start losing fans, you can't lose more than 50k at once (depends on many inputs)
- Leaderboard: Convention score have been balanced (10k visitors = 1 point, used to be 100 visitors for 1 point)
[ 2023-11-23 10:28:28 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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