Greetings, fellow gaming pioneers,
In the ever-evolving landscape of City Game Studio, I'm excited to share the upcoming strides we're making toward enhancing your gaming experience. As the sole architect behind this virtual realm, I've been delving deep into refining the studio's inner workings to bring you a more immersive and satisfying journey.
This next update is a tribute to Quality of Life, where we'll witness significant enhancements across various facets of the gaming empire. One of the focal points revolves around rendering improvements, particularly in the depiction of our esteemed company bosses. With a finer attention to detail and enhanced visual clarity, these key figures will exude their rightful influence within your burgeoning gaming universe.
Moreover, managing in-app purchases will soon become a streamlined process, ensuring a more seamless integration.
Additionally, our revamped employee management panel, is set to redefine how you nurture and guide your talented team. Expect a more intuitive interface that empowers you to efficiently oversee, train, and propel your employees toward their fullest potential, enabling you to shape a stellar workforce that fuels your studio's ascent.
In the spirit of continual growth and evolution, these updates aim to elevate your journey from a humble start to an unparalleled gaming legacy. I am committed to crafting an experience that resonates with each player, ensuring that every step taken within City Game Studio feels purposeful, engaging, and immensely rewarding.
Stay tuned as we navigate this thriving world of game development together, evolving our studio and leaving an indelible mark on the gaming industry.
Best regards,
Xavier aka Binogure
[ 2023-12-02 11:36:55 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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