Hey folks!
I am always seeking ways to enhance the overall user experience of City Game Studio. This week, I have been focusing on refining the game interface, addressing issues with tooltips and panels to ensure they do not overlap or go off screen. These changes will make it easier for players to navigate and interact with the various elements within the game.
Next week, my primary focus will be on implementing confirmation popups throughout City Game Studio. The popup design will be redone to create a more visually appealing experience, while also adding confirmations in strategic locations where they would be most beneficial. For example, when cancelling a game or signing a contract with a console manufacturer.
In addition to these improvements, I still have several minor issues to address. However, we will discuss those details during the next devlog update. My commitment to providing an engaging and seamless gaming experience remains unwavering, and I look forward to sharing these updates with you all.
Xavier aka Binogure
[ 2023-12-23 10:23:35 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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