Hello folks! Where on earth have I been for the past month? Due to an unforgettable change, a new recruit to the studio who arrived on December 31, 2023, I had to take paternity leave. As you can imagine, as a new father, my working hours were reduced to zero during her first month of life. Well, that's it for the explanations, now let's talk about the upcoming version of City Game Studio, v1.18.0. Among the new features on the menu is an overhaul of the consoles. Each component will have a quality attribute. Quality ratings will range from 1 star for poor quality to 5 stars for excellent quality. Component quality will influence the rate of console returns. The better the quality, the fewer the returns. You can improve the quality of components by doing research, and you'll end up with better-quality components, albeit at a slightly higher price. That's for console components. Currently, it's easy to release a console and make money with it. With the redesign, I plan to change several key elements. First of all, the number of sales, i.e. market share, will be influenced by the quality of the console, its price, the size of its catalog, but also by your community. Then there's the marketing campaign and exclusivity. You'll be able to negotiate exclusivity contracts for games published in your game catalog. By doing so, you can guarantee that high-quality games will only be available on your console, boosting public interest. As far as games published on your console are concerned. From now on, independent publishers outside the game map will be able to publish games on your console. There you have it for consoles. Turning to the specialists. First, let's talk about producers. At present, a producer increases team productivity and is needed to make AAA or big games. From v1.18.0 onwards, producers will specialize in one or more game genres (1 to 2 genres max). They will give you additional information on specific genres. In other words, not only will the gauges be more precise, but you'll also know whether the selected genre fits well with the selected console or with the selected theme. Speaking of HR. These currently allow you to manage your employees' schedules. With v1.18.0, HR will also change the look of the studio UI, allowing you to see at a glance how happy and productive a studio is. Shopping talk! Furnishing studios isn't always easy, even with automatic furnishing. That's why I'm planning to change a few things in the automatic furnishing system to make my studios more compact. I'll have to do a lot of work on the interface, but I think you'll like it. Here's what I've planned for v1.18.0 in broad outline. In addition to that, I'll be redesigning a few things, like the reviews in the magazines or the websites, to make them more useful and pretty. In the meantime, I wish you a great week. Cheers Xavier aka Binogure
[ 2024-02-06 11:54:19 CET ] [ Original post ]
- City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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