Hello folks!
Hoping you're all well. Last week, I worked a lot on consoles.
Let me tell you about it right away.
Creating the consoles
I shared it with you last week, and here's a more finished version of the console creation panel.
Component selection is complete, and console manufacturer selection is well advanced.
I still need to make the console compatibility previews, as well as rework the console pricing.
Once you've selected all the components, the manufacturer and defined a price for your console, you can start working on it.
From then on, you can start making games for your upcoming console, and hire studios to do the same. And that's just great.
When your console is ready, you publish it and get a review from a professional magazine. This review will help you understand what went right and what went wrong during the development of your console.
Finally, your console is available on the market. The manufacturing price of your console will decrease according to the number of units sold, but in a reasonable way. It will no longer be possible to make a profit in excess of $100 per console. And the higher the price, the lower the sales. And conversely, if you sell your console at a loss, sales should rise faster.
Basically, consoles will be more balanced. It will therefore be possible to go bankrupt by releasing a console, but releasing a working console won't give you infinite money either, as is the case in the current version of the game.
I've taken the time to add some components to give you more choice in creating consoles in the early 80s.
This week, I wasn't able to send an update to Steam's unstable branch, because console creation takes time. Rest assured, I think I'll be able to send out a build next week (or the week after) so that you too can test these changes.
In the meantime, rest well,
And take care of yourself
Xavier aka Binogure
[ 2024-03-09 15:56:44 CET ] [ Original post ]