City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
BugfixesHello everyone!
Just like every update, many of you are coming back and giving me feedback. But as with every update, I'm introducing a small bug just to see if you're keeping up.
I'm sorry for Mac gamers who had the terrible experience of not being able to create multiple games - the game creation panel was all white.
I had to rework all the game panels to fix the bug, which was a poorly referenced nested scene. This should now be corrected.
Other bugs have been corrected concerning consoles, namely the console creation panel inverted the computing power with the graphic power. The reviews also had a little bug saying that consoles were Internet-compatible as early as 1970, amazing isn't it?
The Italian translations have been improved by frankieorabona, thanks to him!
Thank you for playing City Game Studio in such large numbers, and thank you for your valuable feedback.
Feel free to join the discord server to make things go even faster.
Have a good weekend!
Xavier aka Binogure
Chanlog
Custom platform
- CPU and GPU was inverted from the creation panel
- When releasing a console (under 8th gen), it always says the console is internet capable
UI
- Fix an issue with the close button of some panels
MacOS
- Cannot make more than one game, the game creation is blank
i18n
- Improve italian translations (thanks to frankieorabona)
[ 2024-03-30 11:29:55 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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