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Custom platform fixes

Hey folks, Today I'm pleased to announce the release of v1.18.3. Many fixes, especially for console creation. Well, first off, console creation could cause the game to crash. I'm very sorry about this bug, but it's now fixed. Yet another change: creating portable consoles was easy, turning them into a profitable business was mission impossible. Because the game rated portable consoles too harshly. This part of the algorithm has been revised to make it easier for everyone to create portable consoles. In addition, the magazine that rates your console will still display a score for the graphics part if your console has graphics capabilities, to help you better understand the rating of certain consoles, notably when there is no graphics card.
Regarding game creation, it has been pointed out to me that the number of points required in the various game creation panels should be shown at every stage of game creation.
Finally, notifications. From now on, new components will be announced twice a year. This considerably reduces the number of notifications. Furthermore, notifications will no longer be sent out when you purchase a console license, as this information is already available in the game creation panel, making the notification redundant. That's all for today. Enjoy the game Xavier aka Binogure

Changelog


UI


  • Marketing panel was out of screen when using mod on very low resolution

Console creation


  • Handheld consoles are imba, it's almost impossible to make a good handheld console in the early 80s, and quite hard afterwards.
  • Magazine reviews now show the GPU score if the console has PGU capacities (for handheld console before 1990)
  • While releasing a console, the game might crash

Game creation


  • Add the required number of opint when making a game with a producer

Notifications


  • Remove notification when you buy a platform
  • Group the custom platforms component notification

Upcoming games


https://store.steampowered.com/app/1810050/Fortune_Avenue/


[ 2024-04-05 08:39:55 CET ] [ Original post ]



City Game Studio
Binogure Studio
  • Developer

  • Binogure Studio
  • Publisher

  • Jun 2018
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 344  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1294 reviews)


  • Review Score

  • https://www.city-game-studio.com/
  • Website

  • https://store.steampowered.com/app/726840 
  • Steam Store

  • The Game includes VR Support



    City Game Studio GNU/Linux [524.68 M]

  • Public Linux depots

  • City Game Studio is a sandbox type management game.

    January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

    Each game is unique


    Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

    Assign the best studio


    Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"

    Furnish your studios carefully


    Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

    Publish, hire, repeat


    Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

    Game development


    The development of the game is broadcast on twitch using the channel binogure.
    MINIMAL SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Single CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    RECOMMENDED SETUP
    • OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
    • Processor: Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    GAMEBILLET

    [ 5946 ]

    18.99$ (68%)
    12.27$ (18%)
    10.49$ (30%)
    6.67$ (78%)
    2.03$ (80%)
    12.27$ (18%)
    1.67$ (16%)
    33.14$ (17%)
    5.00$ (75%)
    8.48$ (83%)
    2.46$ (51%)
    25.49$ (-70%)
    12.44$ (17%)
    3.92$ (72%)
    4.59$ (8%)
    8.39$ (16%)
    16.52$ (17%)
    5.17$ (74%)
    13.19$ (18%)
    33.97$ (15%)
    8.25$ (17%)
    30.59$ (13%)
    1.12$ (93%)
    21.22$ (-42%)
    12.72$ (15%)
    16.52$ (17%)
    6.91$ (64%)
    25.47$ (15%)
    2.50$ (90%)
    17.99$ (28%)
    GAMERSGATE

    [ 4248 ]

    9.99$ (50%)
    3.0$ (70%)
    14.62$ (51%)
    3.0$ (85%)
    7.5$ (75%)
    0.37$ (63%)
    29.99$ (40%)
    4.49$ (55%)
    6.0$ (80%)
    24.49$ (30%)
    3.82$ (36%)
    3.75$ (75%)
    3.41$ (74%)
    0.37$ (63%)
    0.37$ (63%)
    1.69$ (89%)
    0.23$ (92%)
    3.32$ (74%)
    0.75$ (92%)
    6.25$ (75%)
    3.75$ (85%)
    2.4$ (70%)
    3.75$ (62%)
    0.75$ (92%)
    7.5$ (70%)
    2.25$ (77%)
    10.87$ (57%)
    9.37$ (63%)
    0.68$ (89%)
    0.75$ (92%)

    FANATICAL BUNDLES

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    19 days, 11 hours, 29 minutes


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    HUMBLE BUNDLES

    Time left:

    8 days, 5 hours, 29 minutes


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    15 days, 5 hours, 29 minutes


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    20 days, 5 hours, 29 minutes

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