Hello All!
I hope this announcement finds you in good health! Can an announcement tell the difference between a healthy person and another? Can an announcement find people?
This catchphrase isn't going as planned.
OK, now to City Game Studio this time, I'm very pleased with the response to the new update.
Many of you have left reviews on Steam, and it definitely helps me tremendously by posting reviews of City Game Studio [spoiler]and even my other games too for that matter[/spoiler].
There were patches that brought us to v1.18.3.
Since that update, I've been collecting your comments and feedback, so I've started work on the next update.
As usual, a first version of the next update is already available on Steam's unstable branch. It contains fixes and optimizations as well as a couple of additions.
So what's in Santa's bag for v1.19.0?
We're going to rework studio management and furnishings in particular. I'm not going to be more specific on that front, but I'll keep a few surprises in store for you.
In terms of interface, I'm going to add some useful information to the studio list (bottom left), so that you'll know if a studio is unhappy or not working.
I'm thinking of adding one last point: integration with Twitch. Allowing the streamer to rename employees according to who's in the chat room. By the way, if you have any suggestions for this part, let me know in the comments, and I'll be sure to read them!
That's all for today.
Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
[ 5946 ]
[ 4248 ]