Twitch part 2
Now it's available, but it's not finished yet. I've made a lot of improvements to the IRC client that connects to Twitch, and I think it's stable enough to be tested. If you have any comments on the Twitch integration, go ahead. For the moment, I find it very smooth, as all you have to do is enter your information and the game connects. And when you want to disconnect, you remove the information and the game disconnects itself. Back to interactions, your viewers can now join the list of available recruits. All this happens directly in Twitch chat, no need to install an extension. By typing !help, each viewer has his or her own command. There are only a few available, and I'll be adding to them as I go along.
A few ideas include asking spectators to name things: a game, a building, a studio, a company... There's also the possibility of recruited spectators posting emojis on their heads. That should make the game a little more interactive! I'll get to all that next week, if I have time.
I've also made a few minor fixes. I haven't yet started on the studio furnishings feature, but I plan to work on it in the coming weeks. In any case, I thank you for your ideas, most of which will be incorporated into the game, and as always : I'll be reading you in the comments as always! In the meantime, I wish you a great weekend. Xavier aka Binogure
[ 2024-05-04 16:28:36 CET ] [ Original post ]
Hello all, everyone, I'm having an incredibly busy week, but I've got time to read what you have to say. I appreciated all the ideas you gave me in the comments to the last devlog. Besides, they're great ideas. Now, without further ado, here's what I've been up to this week.
Twitch integration
Now it's available, but it's not finished yet. I've made a lot of improvements to the IRC client that connects to Twitch, and I think it's stable enough to be tested. If you have any comments on the Twitch integration, go ahead. For the moment, I find it very smooth, as all you have to do is enter your information and the game connects. And when you want to disconnect, you remove the information and the game disconnects itself. Back to interactions, your viewers can now join the list of available recruits. All this happens directly in Twitch chat, no need to install an extension. By typing !help, each viewer has his or her own command. There are only a few available, and I'll be adding to them as I go along.
A few ideas include asking spectators to name things: a game, a building, a studio, a company... There's also the possibility of recruited spectators posting emojis on their heads. That should make the game a little more interactive! I'll get to all that next week, if I have time.
Other changes
I've also made a few minor fixes. I haven't yet started on the studio furnishings feature, but I plan to work on it in the coming weeks. In any case, I thank you for your ideas, most of which will be incorporated into the game, and as always : I'll be reading you in the comments as always! In the meantime, I wish you a great weekend. Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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