Hello everyone,
I'm rereading last week's devlog and I realize that I didn't do what I promised.
Instead, I fixed quite a few bugs. The most notable was the one that allowed you to create a new save slot, but renamed the company by adding +1 to its name.
I also worked on the game engines. You pointed out to me that engines became obsolete quickly, and that the penalty for updating an engine could be too severe. So I've revised this part and within Steam's unstable branch you can now, for engines that have a penalty, rewrite the existing code to cancel that penalty. Obviously, I want to do things right, so the cost of the rewrite depends on the difficulty. And of course, it's moddable. The mod maker has been updated and what's more, it's backward compatible. In short, I've taken my time to make something that's just right for you.
In terms of quality of life, I've also added two buttons when you close the game while you're playing. These are: return to main menu without saving, and exit the game without saving. Well, I should have considered it sooner, but it's done.
That's what I worked on last week, and next week I'll have to work on the studio part. In other words, improving the quality of studio life (generations, management...).
I've still got a few other things I'd like to work on to make the game nicer, but I'll tell you about them next week!
Until then, take care.
Binogure aka Xavier
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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