Store progress!
A player reported a curious bug. Some of the game's buttons weren't working properly. So I looked into the matter this week. And I discovered another problem: these buttons are used everywhere in the game. As a result, if that button has a bug, the game becomes unplayable. Needless to say, I spent the time it took to understand the problem and to fix it. It turns out to be a synchronization problem. Although the vast majority of us don't encounter any problems with the game's buttons, some less powerful or less fortunate PCs systematically do! So thanks to whoever pointed out the bug. The algorithm for managing these buttons has been completely overhauled. And as an unexpected consequence, this fix has made the game a little smoother. So that's good news.
I've also started to revise the studio furnishings. It's now possible to exceed the game's recommended limit and put in more desks than the game suggests. This comes with a price - studio happiness - but it's a start. I know that the next feature that's expected is to be able to copy a studio. And that's what I've started to do, but haven't finished yet. I hope to finish it by next week, and on top of that, I'll be adding components to the consoles! Thanks for reading and see you soon! Xavier aka binogure
[ 2024-05-25 16:06:45 CET ] [ Original post ]
Hello there!
It's been a wonderful week, and already it's time to tell you about the week's progress and what's coming up next week!
Granted, adding the Twitch integration wasn't easy. I've corrected the few bugs that came to my attention. Now, the integration is working well!
I intend to wait for your feedback before adding more features for Twitch!
A feedback that doesn't go unnoticed
A player reported a curious bug. Some of the game's buttons weren't working properly. So I looked into the matter this week. And I discovered another problem: these buttons are used everywhere in the game. As a result, if that button has a bug, the game becomes unplayable. Needless to say, I spent the time it took to understand the problem and to fix it. It turns out to be a synchronization problem. Although the vast majority of us don't encounter any problems with the game's buttons, some less powerful or less fortunate PCs systematically do! So thanks to whoever pointed out the bug. The algorithm for managing these buttons has been completely overhauled. And as an unexpected consequence, this fix has made the game a little smoother. So that's good news.
I've also started to revise the studio furnishings. It's now possible to exceed the game's recommended limit and put in more desks than the game suggests. This comes with a price - studio happiness - but it's a start. I know that the next feature that's expected is to be able to copy a studio. And that's what I've started to do, but haven't finished yet. I hope to finish it by next week, and on top of that, I'll be adding components to the consoles! Thanks for reading and see you soon! Xavier aka binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
The development of the game is broadcast on twitch using the channel binogure.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
MINIMAL SETUP
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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