Hello folks!
Well, I've dug deeper into the studio generation algorithm to bring you something unique!
It's already available on Steam's unstable branch, so if you want to try it out, go ahead!
To cut a long story short, the Studio Generation algorithm has been overhauled, and several templates have been added. In particular, I've added one that lets you furnish your studios to such an extent that nothing fits in them anymore. The biggest studios can have up to 200 workstations... But don't forget that this is an open-space environment. So if you're going to put that many people in the same office, I'd strongly advise you to leave room for drinks machines, TVs and any other furniture you need to relax. But I've found a way to put 150 employees in a single studio and get 100% happiness by playing with the studio generator options. Which means you can too!
There are other changes in the unstable version, and I really invite you to try it out if you want to see it all.
Next week, I'll be working a little on the Steamdeck part. Namely, adding an option for larger fonts.
Another thing I need to work on is the game-over screen. It's too rough at the moment, so I'm going to rework it.
I've still got 2 bugs to iron out, and otherwise I'm going to continue making tiny visual changes to make the game more comfortable to the eye.
That's all, and it's already pretty good!
Xavier aka Binogure
City Game Studio
Binogure Studio
Binogure Studio
Jun 2018
Indie Strategy Simulation Singleplayer
Game News Posts 344
🎹🖱️Keyboard + Mouse
Very Positive
(1294 reviews)
https://www.city-game-studio.com/
https://store.steampowered.com/app/726840 
The Game includes VR Support
City Game Studio GNU/Linux [524.68 M]
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
Game development
The development of the game is broadcast on twitch using the channel binogure.
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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